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Fix Occlusion Culling not working for an orthogonal camera.

This commit is contained in:
Rudolph Bester
2024-10-26 20:07:34 +02:00
parent 61accf0605
commit 76c20383d1
2 changed files with 2 additions and 2 deletions

View File

@@ -140,7 +140,7 @@ void RaycastOcclusionCull::RaycastHZBuffer::_generate_camera_rays(const CameraRa
Vector3 dir; Vector3 dir;
if (p_data->camera_orthogonal) { if (p_data->camera_orthogonal) {
dir = -p_data->camera_dir; dir = p_data->camera_dir;
tile.ray.org_x[j] = pixel_pos.x - dir.x * p_data->z_near; tile.ray.org_x[j] = pixel_pos.x - dir.x * p_data->z_near;
tile.ray.org_y[j] = pixel_pos.y - dir.y * p_data->z_near; tile.ray.org_y[j] = pixel_pos.y - dir.y * p_data->z_near;
tile.ray.org_z[j] = pixel_pos.z - dir.z * p_data->z_near; tile.ray.org_z[j] = pixel_pos.z - dir.z * p_data->z_near;

View File

@@ -84,7 +84,7 @@ public:
Vector3 view = p_cam_inv_transform.xform(corner); Vector3 view = p_cam_inv_transform.xform(corner);
if (p_cam_projection.is_orthogonal()) { if (p_cam_projection.is_orthogonal()) {
min_depth = MIN(min_depth, view.z); min_depth = MIN(min_depth, -view.z);
} }
Plane vp = Plane(view, 1.0); Plane vp = Plane(view, 1.0);