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C#: Ignore property indexers and report if exported
Ignore property indexers since they are unsupported and report a diagnostic if an user tries to export it.
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@@ -134,6 +134,12 @@ namespace Godot.SourceGenerators
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continue;
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}
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if (property.IsIndexer)
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{
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Common.ReportExportedMemberIsIndexer(context, property);
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continue;
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}
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// TODO: We should still restore read-only properties after reloading assembly. Two possible ways: reflection or turn RestoreGodotObjectData into a constructor overload.
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// Ignore properties without a getter or without a setter. Godot properties must be both readable and writable.
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if (property.IsWriteOnly)
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@@ -148,7 +154,6 @@ namespace Godot.SourceGenerators
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continue;
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}
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var propertyType = property.Type;
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var marshalType = MarshalUtils.ConvertManagedTypeToMarshalType(propertyType, typeCache);
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