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Renamed SDGIShader to SDFGIShader and moved a bunch of things to private
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@@ -2515,7 +2515,7 @@ RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RenderListType p_
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RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE);
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for (int i = 0; i < MAX_GI_PROBES; i++) {
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if (i < (int)p_gi_probes.size()) {
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RID tex = gi_probe_instance_get_texture(p_gi_probes[i]);
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RID tex = gi.gi_probe_instance_get_texture(p_gi_probes[i]);
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if (!tex.is_valid()) {
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tex = default_tex;
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}
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