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[3.x] Consider gridmap collisions in navigation bake
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@@ -35,6 +35,7 @@
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#include "scene/3d/light.h"
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#include "scene/resources/mesh_library.h"
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#include "scene/resources/physics_material.h"
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#include "scene/resources/primitive_meshes.h"
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#include "scene/resources/surface_tool.h"
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#include "scene/scene_string_names.h"
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#include "servers/navigation_server.h"
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@@ -193,6 +194,24 @@ Ref<PhysicsMaterial> GridMap::get_physics_material() const {
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return physics_material;
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}
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Array GridMap::get_collision_shapes() const {
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Array shapes;
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for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
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Octant *g = E->get();
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RID body = g->static_body;
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Transform body_xform = PhysicsServer::get_singleton()->body_get_state(body, PhysicsServer::BODY_STATE_TRANSFORM);
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int nshapes = PhysicsServer::get_singleton()->body_get_shape_count(body);
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for (int i = 0; i < nshapes; i++) {
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RID shape = PhysicsServer::get_singleton()->body_get_shape(body, i);
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Transform xform = PhysicsServer::get_singleton()->body_get_shape_transform(body, i);
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shapes.push_back(body_xform * xform);
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shapes.push_back(shape);
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}
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}
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return shapes;
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}
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void GridMap::set_mesh_library(const Ref<MeshLibrary> &p_mesh_library) {
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if (!mesh_library.is_null()) {
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mesh_library->unregister_owner(this);
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@@ -939,7 +958,7 @@ Array GridMap::get_used_cells() const {
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return a;
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}
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Array GridMap::get_meshes() {
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Array GridMap::get_meshes() const {
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if (mesh_library.is_null()) {
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return Array();
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}
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