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[Editor] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable

This commit is contained in:
A Thousand Ships
2023-09-09 17:24:40 +02:00
parent 5f1e56ff26
commit 75ee58fd04
61 changed files with 217 additions and 217 deletions

View File

@@ -568,7 +568,7 @@ void TileSetEditor::_move_tile_set_array_element(Object *p_undo_redo, Object *p_
for (int k = 0; k < tas->get_alternative_tiles_count(tile_id); k++) {
int alternative_id = tas->get_alternative_tile_id(tile_id, k);
TileData *tile_data = tas->get_tile_data(tile_id, alternative_id);
ERR_FAIL_COND(!tile_data);
ERR_FAIL_NULL(tile_data);
// Actually saving stuff.
if (p_array_prefix == "occlusion_layer_") {
@@ -687,7 +687,7 @@ void TileSetEditor::_undo_redo_inspector_callback(Object *p_undo_redo, Object *p
for (int k = 0; k < tas->get_alternative_tiles_count(tile_id); k++) {
int alternative_id = tas->get_alternative_tile_id(tile_id, k);
TileData *tile_data = tas->get_tile_data(tile_id, alternative_id);
ERR_FAIL_COND(!tile_data);
ERR_FAIL_NULL(tile_data);
if (components.size() == 2 && components[0].begins_with("terrain_set_") && components[0].trim_prefix("terrain_set_").is_valid_int() && components[1] == "mode") {
ADD_UNDO(tile_data, "terrain_set");