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[Editor] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
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@@ -51,7 +51,7 @@ template <typename Func>
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void _for_all(TabContainer *p_node, const Func &p_func) {
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for (int i = 0; i < p_node->get_tab_count(); i++) {
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ScriptEditorDebugger *dbg = Object::cast_to<ScriptEditorDebugger>(p_node->get_tab_control(i));
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ERR_FAIL_COND(!dbg);
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ERR_FAIL_NULL(dbg);
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p_func(dbg);
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}
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}
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@@ -133,7 +133,7 @@ ScriptEditorDebugger *EditorDebuggerNode::_add_debugger() {
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void EditorDebuggerNode::_stack_frame_selected(int p_debugger) {
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const ScriptEditorDebugger *dbg = get_debugger(p_debugger);
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ERR_FAIL_COND(!dbg);
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ERR_FAIL_NULL(dbg);
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if (dbg != get_current_debugger()) {
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return;
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}
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@@ -405,7 +405,7 @@ void EditorDebuggerNode::_update_errors() {
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void EditorDebuggerNode::_debugger_stopped(int p_id) {
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ScriptEditorDebugger *dbg = get_debugger(p_id);
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ERR_FAIL_COND(!dbg);
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ERR_FAIL_NULL(dbg);
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bool found = false;
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_for_all(tabs, [&](ScriptEditorDebugger *p_debugger) {
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@@ -603,7 +603,7 @@ void EditorDebuggerNode::_remote_tree_button_pressed(Object *p_item, int p_colum
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}
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TreeItem *item = Object::cast_to<TreeItem>(p_item);
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ERR_FAIL_COND(!item);
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ERR_FAIL_NULL(item);
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if (p_id == EditorDebuggerTree::BUTTON_SUBSCENE) {
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remote_scene_tree->emit_signal(SNAME("open"), item->get_meta("scene_file_path"));
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