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Merge pull request #98826 from UnfavorableEnhancer/animation-editor-snap-fix

Fix animation editor snapping value not lowering as intended when holding shift
This commit is contained in:
Thaddeus Crews
2024-11-12 12:13:03 -06:00

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@@ -7383,16 +7383,17 @@ void AnimationTrackEditor::_update_snap_unit() {
float AnimationTrackEditor::snap_time(float p_value, bool p_relative) {
if (is_snap_keys_enabled()) {
double current_snap = snap_unit;
if (Input::get_singleton()->is_key_pressed(Key::SHIFT)) {
// Use more precise snapping when holding Shift.
snap_unit *= 0.25;
current_snap *= 0.25;
}
if (p_relative) {
double rel = Math::fmod(timeline->get_value(), snap_unit);
p_value = Math::snapped(p_value + rel, snap_unit) - rel;
double rel = Math::fmod(timeline->get_value(), current_snap);
p_value = Math::snapped(p_value + rel, current_snap) - rel;
} else {
p_value = Math::snapped(p_value, snap_unit);
p_value = Math::snapped(p_value, current_snap);
}
}