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Use initializer list in Arrays
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@@ -42,8 +42,7 @@
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Array ServersDebugger::ResourceUsage::serialize() {
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infos.sort();
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Array arr;
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arr.push_back(infos.size() * 4);
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Array arr = { infos.size() * 4 };
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for (const ResourceInfo &E : infos) {
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arr.push_back(E.path);
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arr.push_back(E.format);
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@@ -73,9 +72,7 @@ bool ServersDebugger::ResourceUsage::deserialize(const Array &p_arr) {
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}
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Array ServersDebugger::ScriptFunctionSignature::serialize() {
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Array arr;
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arr.push_back(name);
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arr.push_back(id);
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Array arr = { name, id };
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return arr;
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}
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@@ -88,13 +85,7 @@ bool ServersDebugger::ScriptFunctionSignature::deserialize(const Array &p_arr) {
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}
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Array ServersDebugger::ServersProfilerFrame::serialize() {
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Array arr;
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arr.push_back(frame_number);
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arr.push_back(frame_time);
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arr.push_back(process_time);
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arr.push_back(physics_time);
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arr.push_back(physics_frame_time);
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arr.push_back(script_time);
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Array arr = { frame_number, frame_time, process_time, physics_time, physics_frame_time, script_time };
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arr.push_back(servers.size());
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for (const ServerInfo &s : servers) {
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@@ -163,9 +154,7 @@ bool ServersDebugger::ServersProfilerFrame::deserialize(const Array &p_arr) {
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}
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Array ServersDebugger::VisualProfilerFrame::serialize() {
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Array arr;
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arr.push_back(frame_number);
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arr.push_back(areas.size() * 3);
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Array arr = { frame_number, areas.size() * 3 };
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for (int i = 0; i < areas.size(); i++) {
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arr.push_back(areas[i].name);
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arr.push_back(areas[i].cpu_msec);
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@@ -372,9 +361,10 @@ public:
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RS::get_singleton()->set_frame_profiling_enabled(p_enable);
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// Send hardware information from the remote device so that it's accurate for remote debugging.
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Array hardware_info;
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hardware_info.push_back(OS::get_singleton()->get_processor_name());
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hardware_info.push_back(RenderingServer::get_singleton()->get_video_adapter_name());
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Array hardware_info = {
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OS::get_singleton()->get_processor_name(),
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RenderingServer::get_singleton()->get_video_adapter_name()
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};
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EngineDebugger::get_singleton()->send_message("visual:hardware_info", hardware_info);
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}
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