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mirror of https://github.com/godotengine/godot.git synced 2025-11-20 14:45:44 +00:00

Use initializer list in Arrays

This commit is contained in:
kobewi
2024-03-22 22:53:26 +01:00
parent 594d64ec24
commit 75881f8322
72 changed files with 347 additions and 947 deletions

View File

@@ -42,8 +42,7 @@
Array ServersDebugger::ResourceUsage::serialize() {
infos.sort();
Array arr;
arr.push_back(infos.size() * 4);
Array arr = { infos.size() * 4 };
for (const ResourceInfo &E : infos) {
arr.push_back(E.path);
arr.push_back(E.format);
@@ -73,9 +72,7 @@ bool ServersDebugger::ResourceUsage::deserialize(const Array &p_arr) {
}
Array ServersDebugger::ScriptFunctionSignature::serialize() {
Array arr;
arr.push_back(name);
arr.push_back(id);
Array arr = { name, id };
return arr;
}
@@ -88,13 +85,7 @@ bool ServersDebugger::ScriptFunctionSignature::deserialize(const Array &p_arr) {
}
Array ServersDebugger::ServersProfilerFrame::serialize() {
Array arr;
arr.push_back(frame_number);
arr.push_back(frame_time);
arr.push_back(process_time);
arr.push_back(physics_time);
arr.push_back(physics_frame_time);
arr.push_back(script_time);
Array arr = { frame_number, frame_time, process_time, physics_time, physics_frame_time, script_time };
arr.push_back(servers.size());
for (const ServerInfo &s : servers) {
@@ -163,9 +154,7 @@ bool ServersDebugger::ServersProfilerFrame::deserialize(const Array &p_arr) {
}
Array ServersDebugger::VisualProfilerFrame::serialize() {
Array arr;
arr.push_back(frame_number);
arr.push_back(areas.size() * 3);
Array arr = { frame_number, areas.size() * 3 };
for (int i = 0; i < areas.size(); i++) {
arr.push_back(areas[i].name);
arr.push_back(areas[i].cpu_msec);
@@ -372,9 +361,10 @@ public:
RS::get_singleton()->set_frame_profiling_enabled(p_enable);
// Send hardware information from the remote device so that it's accurate for remote debugging.
Array hardware_info;
hardware_info.push_back(OS::get_singleton()->get_processor_name());
hardware_info.push_back(RenderingServer::get_singleton()->get_video_adapter_name());
Array hardware_info = {
OS::get_singleton()->get_processor_name(),
RenderingServer::get_singleton()->get_video_adapter_name()
};
EngineDebugger::get_singleton()->send_message("visual:hardware_info", hardware_info);
}