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Use initializer list in Arrays
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@@ -150,9 +150,7 @@ void MultiplayerDebugger::BandwidthProfiler::tick(double p_frame_time, double p_
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int incoming_bandwidth = bandwidth_usage(bandwidth_in, bandwidth_in_ptr);
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int outgoing_bandwidth = bandwidth_usage(bandwidth_out, bandwidth_out_ptr);
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Array arr;
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arr.push_back(incoming_bandwidth);
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arr.push_back(outgoing_bandwidth);
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Array arr = { incoming_bandwidth, outgoing_bandwidth };
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EngineDebugger::get_singleton()->send_message("multiplayer:bandwidth", arr);
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}
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}
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@@ -160,8 +158,7 @@ void MultiplayerDebugger::BandwidthProfiler::tick(double p_frame_time, double p_
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// RPCProfiler
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Array MultiplayerDebugger::RPCFrame::serialize() {
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Array arr;
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arr.push_back(infos.size() * 6);
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Array arr = { infos.size() * 6 };
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for (int i = 0; i < infos.size(); ++i) {
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arr.push_back(uint64_t(infos[i].node));
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arr.push_back(infos[i].node_path);
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@@ -270,8 +267,7 @@ bool MultiplayerDebugger::SyncInfo::read_from_array(const Array &p_arr, int p_of
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}
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Array MultiplayerDebugger::ReplicationFrame::serialize() {
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Array arr;
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arr.push_back(infos.size() * 7);
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Array arr = { infos.size() * 7 };
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for (const KeyValue<ObjectID, SyncInfo> &E : infos) {
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E.value.write_to_array(arr);
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}
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@@ -40,10 +40,11 @@
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#ifdef DEBUG_ENABLED
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_FORCE_INLINE_ void SceneMultiplayer::_profile_bandwidth(const String &p_what, int p_value) {
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if (EngineDebugger::is_profiling("multiplayer:bandwidth")) {
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Array values;
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values.push_back(p_what);
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values.push_back(OS::get_singleton()->get_ticks_msec());
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values.push_back(p_value);
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Array values = {
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p_what,
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OS::get_singleton()->get_ticks_msec(),
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p_value
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};
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EngineDebugger::profiler_add_frame_data("multiplayer:bandwidth", values);
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}
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}
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@@ -43,10 +43,7 @@
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#ifdef DEBUG_ENABLED
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_FORCE_INLINE_ void SceneReplicationInterface::_profile_node_data(const String &p_what, ObjectID p_id, int p_size) {
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if (EngineDebugger::is_profiling("multiplayer:replication")) {
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Array values;
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values.push_back(p_what);
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values.push_back(p_id);
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values.push_back(p_size);
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Array values = { p_what, p_id, p_size };
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EngineDebugger::profiler_add_frame_data("multiplayer:replication", values);
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}
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}
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@@ -54,10 +54,7 @@
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#ifdef DEBUG_ENABLED
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_FORCE_INLINE_ void SceneRPCInterface::_profile_node_data(const String &p_what, ObjectID p_id, int p_size) {
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if (EngineDebugger::is_profiling("multiplayer:rpc")) {
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Array values;
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values.push_back(p_what);
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values.push_back(p_id);
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values.push_back(p_size);
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Array values = { p_what, p_id, p_size };
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EngineDebugger::profiler_add_frame_data("multiplayer:rpc", values);
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}
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}
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