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Add "Support Godot Development" option to the editor's Help menu

(cherry picked from commit 3eae2f9c6d)
This commit is contained in:
Hugo Locurcio
2021-05-15 01:57:21 +02:00
committed by Rémi Verschelde
parent c804baf6a9
commit 757c2c0e77
3 changed files with 7 additions and 1 deletions

View File

@@ -608,11 +608,11 @@ void EditorNode::_notification(int p_what) {
p->set_item_icon(p->get_item_index(HELP_SEARCH), gui_base->get_icon("HelpSearch", "EditorIcons"));
p->set_item_icon(p->get_item_index(HELP_DOCS), gui_base->get_icon("Instance", "EditorIcons"));
p->set_item_icon(p->get_item_index(HELP_QA), gui_base->get_icon("Instance", "EditorIcons"));
p->set_item_icon(p->get_item_index(HELP_ABOUT), gui_base->get_icon("Godot", "EditorIcons"));
p->set_item_icon(p->get_item_index(HELP_REPORT_A_BUG), gui_base->get_icon("Instance", "EditorIcons"));
p->set_item_icon(p->get_item_index(HELP_SEND_DOCS_FEEDBACK), gui_base->get_icon("Instance", "EditorIcons"));
p->set_item_icon(p->get_item_index(HELP_COMMUNITY), gui_base->get_icon("Instance", "EditorIcons"));
p->set_item_icon(p->get_item_index(HELP_ABOUT), gui_base->get_icon("Godot", "EditorIcons"));
p->set_item_icon(p->get_item_index(HELP_SUPPORT_GODOT_DEVELOPMENT), gui_base->get_icon("Heart", "EditorIcons"));
_update_update_spinner();
} break;
@@ -2887,6 +2887,9 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
case HELP_ABOUT: {
about->popup_centered_minsize(Size2(780, 500) * EDSCALE);
} break;
case HELP_SUPPORT_GODOT_DEVELOPMENT: {
OS::get_singleton()->shell_open("https://godotengine.org/donate");
} break;
case SET_VIDEO_DRIVER_SAVE_AND_RESTART: {
@@ -6562,6 +6565,7 @@ EditorNode::EditorNode() {
p->add_icon_shortcut(gui_base->get_icon("Instance", "EditorIcons"), ED_SHORTCUT("editor/community", TTR("Community")), HELP_COMMUNITY);
p->add_separator();
p->add_icon_shortcut(gui_base->get_icon("Godot", "EditorIcons"), ED_SHORTCUT("editor/about", TTR("About")), HELP_ABOUT);
p->add_icon_shortcut(gui_base->get_icon("Heart", "EditorIcons"), ED_SHORTCUT("editor/support_development", TTR("Support Godot Development")), HELP_SUPPORT_GODOT_DEVELOPMENT);
HBoxContainer *play_hb = memnew(HBoxContainer);
menu_hb->add_child(play_hb);