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mirror of https://github.com/godotengine/godot.git synced 2025-11-21 14:57:09 +00:00

Fix editor suffixes and degrees conversion

* Functions to convert to/from degrees are all gone. Conversion is done by the editor.
* Use PROPERTY_HINT_ANGLE instead of PROPERTY_HINT_RANGE to edit radian angles in degrees.
* Added possibility to add suffixes to range properties, use "min,max[,step][,suffix:<something>]" example "0,100,1,suffix:m"
* In general, can add suffixes for EditorSpinSlider
Not covered by this PR, will have to be addressed by future ones:

* Ability to switch radians/degrees in the inspector for angle properties (if actually wanted).
* Animations previously made will most likely break, need to add a way to make old ones compatible.
* Only added a "px" suffix to 2D position and a "m" one to 3D position, someone needs to go through the rest of the engine and add all remaining suffixes.
* Likely also need to track down usage of EditorSpinSlider outside properties to add suffixes to it too.
This commit is contained in:
reduz
2021-06-29 16:42:12 -03:00
parent 916c37de09
commit 75688772b3
55 changed files with 275 additions and 498 deletions

View File

@@ -143,7 +143,7 @@ SceneStringNames::SceneStringNames() {
v_offset = StaticCString::create("v_offset");
transform_pos = StaticCString::create("position");
transform_rot = StaticCString::create("rotation_degrees");
transform_rot = StaticCString::create("rotation");
transform_scale = StaticCString::create("scale");
_update_remote = StaticCString::create("_update_remote");