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Rename center method to get_center in Plane.
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@@ -84,7 +84,7 @@ void RendererSceneRender::CameraData::set_multiview_camera(uint32_t p_view_count
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Transform3D main_transform_inv = main_transform.inverse();
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// 5. figure out far plane, this could use some improvement, we may have our far plane too close like this, not sure if this matters
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Vector3 far_center = (planes[0][Projection::PLANE_FAR].center() + planes[1][Projection::PLANE_FAR].center()) * 0.5;
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Vector3 far_center = (planes[0][Projection::PLANE_FAR].get_center() + planes[1][Projection::PLANE_FAR].get_center()) * 0.5;
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Plane far(-z, far_center);
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/////////////////////////////////////////////////////////////////////////////
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