You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-06 12:20:30 +00:00
[Scene] Add SceneStringNames::id_pressed
This commit is contained in:
@@ -735,7 +735,7 @@ void Skeleton3DEditor::create_editors() {
|
||||
p->add_item(TTR("Create Physical Skeleton"), SKELETON_OPTION_CREATE_PHYSICAL_SKELETON);
|
||||
p->add_item(TTR("Export Skeleton Profile"), SKELETON_OPTION_EXPORT_SKELETON_PROFILE);
|
||||
|
||||
p->connect("id_pressed", callable_mp(this, &Skeleton3DEditor::_on_click_skeleton_option));
|
||||
p->connect(SceneStringName(id_pressed), callable_mp(this, &Skeleton3DEditor::_on_click_skeleton_option));
|
||||
set_bone_options_enabled(false);
|
||||
|
||||
Vector<Variant> button_binds;
|
||||
|
||||
Reference in New Issue
Block a user