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[Scene] Add SceneStringNames::id_pressed

This commit is contained in:
A Thousand Ships
2024-05-14 14:13:31 +02:00
parent 505da68b26
commit 755a0efbb6
72 changed files with 163 additions and 161 deletions

View File

@@ -735,7 +735,7 @@ void Skeleton3DEditor::create_editors() {
p->add_item(TTR("Create Physical Skeleton"), SKELETON_OPTION_CREATE_PHYSICAL_SKELETON);
p->add_item(TTR("Export Skeleton Profile"), SKELETON_OPTION_EXPORT_SKELETON_PROFILE);
p->connect("id_pressed", callable_mp(this, &Skeleton3DEditor::_on_click_skeleton_option));
p->connect(SceneStringName(id_pressed), callable_mp(this, &Skeleton3DEditor::_on_click_skeleton_option));
set_bone_options_enabled(false);
Vector<Variant> button_binds;