1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

[Scene] Add SceneStringNames::id_pressed

This commit is contained in:
A Thousand Ships
2024-05-14 14:13:31 +02:00
parent 505da68b26
commit 755a0efbb6
72 changed files with 163 additions and 161 deletions

View File

@@ -699,7 +699,7 @@ ShaderEditorPlugin::ShaderEditorPlugin() {
file_menu->get_popup()->add_item(TTR("Open File in Inspector"), FILE_INSPECT);
file_menu->get_popup()->add_separator();
file_menu->get_popup()->add_item(TTR("Close File"), FILE_CLOSE);
file_menu->get_popup()->connect("id_pressed", callable_mp(this, &ShaderEditorPlugin::_menu_item_pressed));
file_menu->get_popup()->connect(SceneStringName(id_pressed), callable_mp(this, &ShaderEditorPlugin::_menu_item_pressed));
menu_hb->add_child(file_menu);
for (int i = FILE_SAVE; i < FILE_MAX; i++) {