1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

[Scene] Add SceneStringNames::id_pressed

This commit is contained in:
A Thousand Ships
2024-05-14 14:13:31 +02:00
parent 505da68b26
commit 755a0efbb6
72 changed files with 163 additions and 161 deletions

View File

@@ -99,7 +99,7 @@ DebuggerEditorPlugin::DebuggerEditorPlugin(PopupMenu *p_debug_menu) {
// Multi-instance, start/stop.
debug_menu->add_separator();
debug_menu->add_item(TTR("Customize Run Instances..."), RUN_MULTIPLE_INSTANCES);
debug_menu->connect("id_pressed", callable_mp(this, &DebuggerEditorPlugin::_menu_option));
debug_menu->connect(SceneStringName(id_pressed), callable_mp(this, &DebuggerEditorPlugin::_menu_option));
run_instances_dialog = memnew(RunInstancesDialog);
EditorNode::get_singleton()->get_gui_base()->add_child(run_instances_dialog);