1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

[Scene] Add SceneStringNames::id_pressed

This commit is contained in:
A Thousand Ships
2024-05-14 14:13:31 +02:00
parent 505da68b26
commit 755a0efbb6
72 changed files with 163 additions and 161 deletions

View File

@@ -1937,7 +1937,7 @@ ScriptEditorDebugger::ScriptEditorDebugger() {
tabs->add_child(dbg);
breakpoints_menu = memnew(PopupMenu);
breakpoints_menu->connect("id_pressed", callable_mp(this, &ScriptEditorDebugger::_item_menu_id_pressed));
breakpoints_menu->connect(SceneStringName(id_pressed), callable_mp(this, &ScriptEditorDebugger::_item_menu_id_pressed));
breakpoints_tree->add_child(breakpoints_menu);
}
@@ -1990,7 +1990,7 @@ ScriptEditorDebugger::ScriptEditorDebugger() {
errors_tab->add_child(error_tree);
item_menu = memnew(PopupMenu);
item_menu->connect("id_pressed", callable_mp(this, &ScriptEditorDebugger::_item_menu_id_pressed));
item_menu->connect(SceneStringName(id_pressed), callable_mp(this, &ScriptEditorDebugger::_item_menu_id_pressed));
error_tree->add_child(item_menu);
tabs->add_child(errors_tab);