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Rename queue_delete => queue_free
# Conflicts: # editor/plugins/tiles/tiles_editor_plugin.cpp
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@@ -1082,7 +1082,7 @@ void Skeleton3DEditor::select_bone(int p_idx) {
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Skeleton3DEditor::~Skeleton3DEditor() {
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singleton = nullptr;
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handles_mesh_instance->queue_delete();
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handles_mesh_instance->queue_free();
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Node3DEditor *ne = Node3DEditor::get_singleton();
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