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[MP] Let MultiplayerAPI handle packet relaying and peer signaling.

MultiplayerPeer changes:

- Adds is_server_relay_supported virtual method

Informs the upper MultiplayerAPI layer if it can signal peers connected
to the server to other clients, and perform packet relaying among them.

- Adds get_packet_channel and get_packet_mode virtual methods

Allows the MultiplayerAPI to retrieve the channel and transfer modes to
use when relaying the last received packet.

SceneMultiplayerPeer changes:

- Implement peer signaling and packet relaying when the MultiplayerPeer
  advertise they are supported.

ENet, WebRTC, WebSocket changes:

- Removed custom code for relaying from WebSocket and ENet, and let it
  be handled by the upper layer.
- Update WebRTC to split create_client, create_server, and create_mesh,
  with the latter behaving like the old initialize with
  "server_compatibility = false", and the first two supporting the upper
  layer relaying protocol.
This commit is contained in:
Fabio Alessandrelli
2022-10-08 20:50:19 +02:00
parent 03e5de37ae
commit 7536d15fe3
17 changed files with 465 additions and 446 deletions

View File

@@ -142,12 +142,21 @@ Error WebSocketMultiplayerPeer::get_packet(const uint8_t **r_buffer, int &r_buff
Error WebSocketMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
ERR_FAIL_COND_V(get_connection_status() != CONNECTION_CONNECTED, ERR_UNCONFIGURED);
Vector<uint8_t> buffer = _make_pkt(SYS_NONE, get_unique_id(), target_peer, p_buffer, p_buffer_size);
if (is_server()) {
return _server_relay(1, target_peer, &(buffer.ptr()[0]), buffer.size());
if (target_peer > 0) {
ERR_FAIL_COND_V_MSG(!peers_map.has(target_peer), ERR_INVALID_PARAMETER, "Peer not found: " + itos(target_peer));
get_peer(target_peer)->put_packet(p_buffer, p_buffer_size);
} else {
for (KeyValue<int, Ref<WebSocketPeer>> &E : peers_map) {
if (target_peer && -target_peer == E.key) {
continue; // Excluded.
}
E.value->put_packet(p_buffer, p_buffer_size);
}
}
return OK;
} else {
return get_peer(1)->put_packet(&(buffer.ptr()[0]), buffer.size());
return get_peer(1)->put_packet(p_buffer, p_buffer_size);
}
}
@@ -219,8 +228,41 @@ void WebSocketMultiplayerPeer::_poll_client() {
peer->poll(); // Update state and fetch packets.
WebSocketPeer::State ready_state = peer->get_ready_state();
if (ready_state == WebSocketPeer::STATE_OPEN) {
while (peer->get_available_packet_count()) {
_process_multiplayer(peer, 1);
if (connection_status == CONNECTION_CONNECTING) {
if (peer->get_available_packet_count() > 0) {
const uint8_t *in_buffer;
int size = 0;
Error err = peer->get_packet(&in_buffer, size);
if (err != OK || size != 4) {
peer->close(); // Will cause connection error on next poll.
ERR_FAIL_MSG("Invalid ID received from server");
}
unique_id = *((int32_t *)in_buffer);
if (unique_id < 2) {
peer->close(); // Will cause connection error on next poll.
ERR_FAIL_MSG("Invalid ID received from server");
}
connection_status = CONNECTION_CONNECTED;
emit_signal("peer_connected", 1);
emit_signal("connection_succeeded");
} else {
return; // Still waiting for an ID.
}
}
int pkts = peer->get_available_packet_count();
while (pkts > 0 && peer->get_ready_state() == WebSocketPeer::STATE_OPEN) {
const uint8_t *in_buffer;
int size = 0;
Error err = peer->get_packet(&in_buffer, size);
ERR_FAIL_COND(err != OK);
ERR_FAIL_COND(size <= 0);
Packet packet;
packet.data = (uint8_t *)memalloc(size);
memcpy(packet.data, in_buffer, size);
packet.size = size;
packet.source = 1;
incoming_packets.push_back(packet);
pkts--;
}
} else if (peer->get_ready_state() == WebSocketPeer::STATE_CLOSED) {
if (connection_status == CONNECTION_CONNECTED) {
@@ -278,9 +320,14 @@ void WebSocketMultiplayerPeer::_poll_server() {
// The user does not want new connections, dropping it.
continue;
}
peers_map[id] = peer.ws;
_send_ack(peer.ws, id);
emit_signal("peer_connected", id);
int32_t peer_id = id;
Error err = peer.ws->put_packet((const uint8_t *)&peer_id, sizeof(peer_id));
if (err == OK) {
peers_map[id] = peer.ws;
emit_signal("peer_connected", id);
} else {
ERR_PRINT("Failed to send ID to newly connected peer.");
}
continue;
} else if (state == WebSocketPeer::STATE_CONNECTING) {
continue; // Still connecting.
@@ -338,8 +385,19 @@ void WebSocketMultiplayerPeer::_poll_server() {
}
// Fetch packets
int pkts = ws->get_available_packet_count();
while (pkts && ws->get_ready_state() == WebSocketPeer::STATE_OPEN) {
_process_multiplayer(ws, id);
while (pkts > 0 && ws->get_ready_state() == WebSocketPeer::STATE_OPEN) {
const uint8_t *in_buffer;
int size = 0;
Error err = ws->get_packet(&in_buffer, size);
if (err != OK || size <= 0) {
break;
}
Packet packet;
packet.data = (uint8_t *)memalloc(size);
memcpy(packet.data, in_buffer, size);
packet.size = size;
packet.source = E.key;
incoming_packets.push_back(packet);
pkts--;
}
}
@@ -371,180 +429,6 @@ Ref<WebSocketPeer> WebSocketMultiplayerPeer::get_peer(int p_id) const {
return peers_map[p_id];
}
void WebSocketMultiplayerPeer::_send_sys(Ref<WebSocketPeer> p_peer, uint8_t p_type, int32_t p_peer_id) {
ERR_FAIL_COND(!p_peer.is_valid());
ERR_FAIL_COND(p_peer->get_ready_state() != WebSocketPeer::STATE_OPEN);
Vector<uint8_t> message = _make_pkt(p_type, 1, 0, (uint8_t *)&p_peer_id, 4);
p_peer->put_packet(&(message.ptr()[0]), message.size());
}
Vector<uint8_t> WebSocketMultiplayerPeer::_make_pkt(uint8_t p_type, int32_t p_from, int32_t p_to, const uint8_t *p_data, uint32_t p_data_size) {
Vector<uint8_t> out;
out.resize(PROTO_SIZE + p_data_size);
uint8_t *w = out.ptrw();
memcpy(&w[0], &p_type, 1);
memcpy(&w[1], &p_from, 4);
memcpy(&w[5], &p_to, 4);
memcpy(&w[PROTO_SIZE], p_data, p_data_size);
return out;
}
void WebSocketMultiplayerPeer::_send_ack(Ref<WebSocketPeer> p_peer, int32_t p_peer_id) {
ERR_FAIL_COND(p_peer.is_null());
// First of all, confirm the ID!
_send_sys(p_peer, SYS_ID, p_peer_id);
// Then send the server peer (which will trigger connection_succeded in client)
_send_sys(p_peer, SYS_ADD, 1);
for (const KeyValue<int, Ref<WebSocketPeer>> &E : peers_map) {
ERR_CONTINUE(E.value.is_null());
int32_t id = E.key;
if (p_peer_id == id) {
continue; // Skip the newly added peer (already confirmed)
}
// Send new peer to others
_send_sys(E.value, SYS_ADD, p_peer_id);
// Send others to new peer
_send_sys(E.value, SYS_ADD, id);
}
}
void WebSocketMultiplayerPeer::_send_del(int32_t p_peer_id) {
for (const KeyValue<int, Ref<WebSocketPeer>> &E : peers_map) {
int32_t id = E.key;
if (p_peer_id != id) {
_send_sys(E.value, SYS_DEL, p_peer_id);
}
}
}
void WebSocketMultiplayerPeer::_store_pkt(int32_t p_source, int32_t p_dest, const uint8_t *p_data, uint32_t p_data_size) {
Packet packet;
packet.data = (uint8_t *)memalloc(p_data_size);
packet.size = p_data_size;
packet.source = p_source;
packet.destination = p_dest;
memcpy(packet.data, &p_data[PROTO_SIZE], p_data_size);
incoming_packets.push_back(packet);
}
Error WebSocketMultiplayerPeer::_server_relay(int32_t p_from, int32_t p_to, const uint8_t *p_buffer, uint32_t p_buffer_size) {
if (p_to == 1) {
return OK; // Will not send to self
} else if (p_to == 0) {
for (KeyValue<int, Ref<WebSocketPeer>> &E : peers_map) {
if (E.key != p_from) {
E.value->put_packet(p_buffer, p_buffer_size);
}
}
return OK; // Sent to all but sender
} else if (p_to < 0) {
for (KeyValue<int, Ref<WebSocketPeer>> &E : peers_map) {
if (E.key != p_from && E.key != -p_to) {
E.value->put_packet(p_buffer, p_buffer_size);
}
}
return OK; // Sent to all but sender and excluded
} else {
ERR_FAIL_COND_V(p_to == p_from, FAILED);
Ref<WebSocketPeer> peer_to = get_peer(p_to);
ERR_FAIL_COND_V(peer_to.is_null(), FAILED);
return peer_to->put_packet(p_buffer, p_buffer_size); // Sending to specific peer
}
}
void WebSocketMultiplayerPeer::_process_multiplayer(Ref<WebSocketPeer> p_peer, uint32_t p_peer_id) {
ERR_FAIL_COND(!p_peer.is_valid());
const uint8_t *in_buffer;
int size = 0;
int data_size = 0;
Error err = p_peer->get_packet(&in_buffer, size);
ERR_FAIL_COND(err != OK);
ERR_FAIL_COND(size < PROTO_SIZE);
data_size = size - PROTO_SIZE;
uint8_t type = 0;
uint32_t from = 0;
int32_t to = 0;
memcpy(&type, in_buffer, 1);
memcpy(&from, &in_buffer[1], 4);
memcpy(&to, &in_buffer[5], 4);
if (is_server()) { // Server can resend
ERR_FAIL_COND(type != SYS_NONE); // Only server sends sys messages
ERR_FAIL_COND(from != p_peer_id); // Someone is cheating
if (to == 1) {
// This is for the server
_store_pkt(from, to, in_buffer, data_size);
} else if (to == 0) {
// Broadcast, for us too
_store_pkt(from, to, in_buffer, data_size);
} else if (to < -1) {
// All but one, for us if not excluded
_store_pkt(from, to, in_buffer, data_size);
}
// Relay if needed (i.e. "to" includes a peer that is not the server)
_server_relay(from, to, in_buffer, size);
} else {
if (type == SYS_NONE) {
// Payload message
_store_pkt(from, to, in_buffer, data_size);
return;
}
// System message
ERR_FAIL_COND(data_size < 4);
int id = 0;
memcpy(&id, &in_buffer[PROTO_SIZE], 4);
switch (type) {
case SYS_ADD: // Add peer
if (id != 1) {
peers_map[id] = Ref<WebSocketPeer>();
} else {
pending_peers.clear();
connection_status = CONNECTION_CONNECTED;
}
emit_signal(SNAME("peer_connected"), id);
if (id == 1) { // We just connected to the server
emit_signal(SNAME("connection_succeeded"));
}
break;
case SYS_DEL: // Remove peer
emit_signal(SNAME("peer_disconnected"), id);
peers_map.erase(id);
break;
case SYS_ID: // Hello, server assigned ID
unique_id = id;
break;
default:
ERR_FAIL_MSG("Invalid multiplayer message.");
break;
}
}
}
void WebSocketMultiplayerPeer::set_supported_protocols(const Vector<String> &p_protocols) {
peer_config->set_supported_protocols(p_protocols);
}