You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-23 15:16:17 +00:00
[MP] Let MultiplayerAPI handle packet relaying and peer signaling.
MultiplayerPeer changes: - Adds is_server_relay_supported virtual method Informs the upper MultiplayerAPI layer if it can signal peers connected to the server to other clients, and perform packet relaying among them. - Adds get_packet_channel and get_packet_mode virtual methods Allows the MultiplayerAPI to retrieve the channel and transfer modes to use when relaying the last received packet. SceneMultiplayerPeer changes: - Implement peer signaling and packet relaying when the MultiplayerPeer advertise they are supported. ENet, WebRTC, WebSocket changes: - Removed custom code for relaying from WebSocket and ENet, and let it be handled by the upper layer. - Update WebRTC to split create_client, create_server, and create_mesh, with the latter behaving like the old initialize with "server_compatibility = false", and the first two supporting the upper layer relaying protocol.
This commit is contained in:
@@ -44,6 +44,22 @@ int ENetMultiplayerPeer::get_packet_peer() const {
|
||||
return incoming_packets.front()->get().from;
|
||||
}
|
||||
|
||||
MultiplayerPeer::TransferMode ENetMultiplayerPeer::get_packet_mode() const {
|
||||
ERR_FAIL_COND_V_MSG(!_is_active(), TRANSFER_MODE_RELIABLE, "The multiplayer instance isn't currently active.");
|
||||
ERR_FAIL_COND_V(incoming_packets.size() == 0, TRANSFER_MODE_RELIABLE);
|
||||
return incoming_packets.front()->get().transfer_mode;
|
||||
}
|
||||
|
||||
int ENetMultiplayerPeer::get_packet_channel() const {
|
||||
ERR_FAIL_COND_V_MSG(!_is_active(), 1, "The multiplayer instance isn't currently active.");
|
||||
ERR_FAIL_COND_V(incoming_packets.size() == 0, 1);
|
||||
int ch = incoming_packets.front()->get().channel;
|
||||
if (ch >= SYSCH_MAX) { // First 2 channels are reserved.
|
||||
return ch - SYSCH_MAX + 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
Error ENetMultiplayerPeer::create_server(int p_port, int p_max_clients, int p_max_channels, int p_in_bandwidth, int p_out_bandwidth) {
|
||||
ERR_FAIL_COND_V_MSG(_is_active(), ERR_ALREADY_IN_USE, "The multiplayer instance is already active.");
|
||||
set_refuse_new_connections(false);
|
||||
@@ -114,6 +130,22 @@ Error ENetMultiplayerPeer::add_mesh_peer(int p_id, Ref<ENetConnection> p_host) {
|
||||
return OK;
|
||||
}
|
||||
|
||||
void ENetMultiplayerPeer::_store_packet(int32_t p_source, ENetConnection::Event &p_event) {
|
||||
Packet packet;
|
||||
packet.packet = p_event.packet;
|
||||
packet.channel = p_event.channel_id;
|
||||
packet.from = p_source;
|
||||
if (p_event.packet->flags & ENET_PACKET_FLAG_RELIABLE) {
|
||||
packet.transfer_mode = TRANSFER_MODE_RELIABLE;
|
||||
} else if (p_event.packet->flags & ENET_PACKET_FLAG_UNSEQUENCED) {
|
||||
packet.transfer_mode = TRANSFER_MODE_UNRELIABLE;
|
||||
} else {
|
||||
packet.transfer_mode = TRANSFER_MODE_UNRELIABLE_ORDERED;
|
||||
}
|
||||
packet.packet->referenceCount++;
|
||||
incoming_packets.push_back(packet);
|
||||
}
|
||||
|
||||
bool ENetMultiplayerPeer::_parse_server_event(ENetConnection::EventType p_type, ENetConnection::Event &p_event) {
|
||||
switch (p_type) {
|
||||
case ENetConnection::EVENT_CONNECT: {
|
||||
@@ -131,9 +163,6 @@ bool ENetMultiplayerPeer::_parse_server_event(ENetConnection::EventType p_type,
|
||||
peers[id] = p_event.peer;
|
||||
|
||||
emit_signal(SNAME("peer_connected"), id);
|
||||
if (server_relay) {
|
||||
_notify_peers(id, true);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
case ENetConnection::EVENT_DISCONNECT: {
|
||||
@@ -145,50 +174,11 @@ bool ENetMultiplayerPeer::_parse_server_event(ENetConnection::EventType p_type,
|
||||
|
||||
emit_signal(SNAME("peer_disconnected"), id);
|
||||
peers.erase(id);
|
||||
if (server_relay) {
|
||||
_notify_peers(id, false);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
case ENetConnection::EVENT_RECEIVE: {
|
||||
if (p_event.channel_id == SYSCH_CONFIG) {
|
||||
_destroy_unused(p_event.packet);
|
||||
ERR_FAIL_V_MSG(false, "Only server can send config messages");
|
||||
} else {
|
||||
if (p_event.packet->dataLength < 8) {
|
||||
_destroy_unused(p_event.packet);
|
||||
ERR_FAIL_V_MSG(false, "Invalid packet size");
|
||||
}
|
||||
|
||||
uint32_t source = decode_uint32(&p_event.packet->data[0]);
|
||||
int target = decode_uint32(&p_event.packet->data[4]);
|
||||
|
||||
uint32_t id = p_event.peer->get_meta(SNAME("_net_id"));
|
||||
// Someone is cheating and trying to fake the source!
|
||||
if (source != id) {
|
||||
_destroy_unused(p_event.packet);
|
||||
ERR_FAIL_V_MSG(false, "Someone is cheating and trying to fake the source!");
|
||||
}
|
||||
|
||||
Packet packet;
|
||||
packet.packet = p_event.packet;
|
||||
packet.channel = p_event.channel_id;
|
||||
packet.from = id;
|
||||
|
||||
// Even if relaying is disabled, these targets are valid as incoming packets.
|
||||
if (target == 1 || target == 0 || target < -1) {
|
||||
packet.packet->referenceCount++;
|
||||
incoming_packets.push_back(packet);
|
||||
}
|
||||
|
||||
if (server_relay && target != 1) {
|
||||
packet.packet->referenceCount++;
|
||||
_relay(source, target, p_event.channel_id, p_event.packet);
|
||||
packet.packet->referenceCount--;
|
||||
_destroy_unused(p_event.packet);
|
||||
}
|
||||
// Destroy packet later
|
||||
}
|
||||
int32_t source = p_event.peer->get_meta(SNAME("_net_id"));
|
||||
_store_packet(source, p_event);
|
||||
return false;
|
||||
}
|
||||
default:
|
||||
@@ -215,44 +205,7 @@ bool ENetMultiplayerPeer::_parse_client_event(ENetConnection::EventType p_type,
|
||||
return true;
|
||||
}
|
||||
case ENetConnection::EVENT_RECEIVE: {
|
||||
if (p_event.channel_id == SYSCH_CONFIG) {
|
||||
// Config message
|
||||
if (p_event.packet->dataLength != 8) {
|
||||
_destroy_unused(p_event.packet);
|
||||
ERR_FAIL_V(false);
|
||||
}
|
||||
|
||||
int msg = decode_uint32(&p_event.packet->data[0]);
|
||||
int id = decode_uint32(&p_event.packet->data[4]);
|
||||
|
||||
switch (msg) {
|
||||
case SYSMSG_ADD_PEER: {
|
||||
peers[id] = Ref<ENetPacketPeer>();
|
||||
emit_signal(SNAME("peer_connected"), id);
|
||||
|
||||
} break;
|
||||
case SYSMSG_REMOVE_PEER: {
|
||||
peers.erase(id);
|
||||
emit_signal(SNAME("peer_disconnected"), id);
|
||||
} break;
|
||||
}
|
||||
_destroy_unused(p_event.packet);
|
||||
} else {
|
||||
if (p_event.packet->dataLength < 8) {
|
||||
_destroy_unused(p_event.packet);
|
||||
ERR_FAIL_V_MSG(false, "Invalid packet size");
|
||||
}
|
||||
|
||||
uint32_t source = decode_uint32(&p_event.packet->data[0]);
|
||||
Packet packet;
|
||||
packet.packet = p_event.packet;
|
||||
packet.from = source;
|
||||
packet.channel = p_event.channel_id;
|
||||
|
||||
packet.packet->referenceCount++;
|
||||
incoming_packets.push_back(packet);
|
||||
// Destroy packet later
|
||||
}
|
||||
_store_packet(1, p_event);
|
||||
return false;
|
||||
}
|
||||
default:
|
||||
@@ -273,18 +226,7 @@ bool ENetMultiplayerPeer::_parse_mesh_event(ENetConnection::EventType p_type, EN
|
||||
hosts.erase(p_peer_id);
|
||||
return true;
|
||||
case ENetConnection::EVENT_RECEIVE: {
|
||||
if (p_event.packet->dataLength < 8) {
|
||||
_destroy_unused(p_event.packet);
|
||||
ERR_FAIL_V_MSG(false, "Invalid packet size");
|
||||
}
|
||||
|
||||
Packet packet;
|
||||
packet.packet = p_event.packet;
|
||||
packet.from = p_peer_id;
|
||||
packet.channel = p_event.channel_id;
|
||||
|
||||
packet.packet->referenceCount++;
|
||||
incoming_packets.push_back(packet);
|
||||
_store_packet(p_peer_id, p_event);
|
||||
return false;
|
||||
} break;
|
||||
default:
|
||||
@@ -376,6 +318,10 @@ bool ENetMultiplayerPeer::is_server() const {
|
||||
return active_mode == MODE_SERVER;
|
||||
}
|
||||
|
||||
bool ENetMultiplayerPeer::is_server_relay_supported() const {
|
||||
return active_mode == MODE_SERVER || active_mode == MODE_CLIENT;
|
||||
}
|
||||
|
||||
void ENetMultiplayerPeer::close_connection(uint32_t wait_usec) {
|
||||
if (!_is_active()) {
|
||||
return;
|
||||
@@ -422,8 +368,8 @@ Error ENetMultiplayerPeer::get_packet(const uint8_t **r_buffer, int &r_buffer_si
|
||||
current_packet = incoming_packets.front()->get();
|
||||
incoming_packets.pop_front();
|
||||
|
||||
*r_buffer = (const uint8_t *)(¤t_packet.packet->data[8]);
|
||||
r_buffer_size = current_packet.packet->dataLength - 8;
|
||||
*r_buffer = (const uint8_t *)(current_packet.packet->data);
|
||||
r_buffer_size = current_packet.packet->dataLength;
|
||||
|
||||
return OK;
|
||||
}
|
||||
@@ -457,15 +403,13 @@ Error ENetMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size
|
||||
}
|
||||
|
||||
#ifdef DEBUG_ENABLED
|
||||
if ((packet_flags & ENET_PACKET_FLAG_UNRELIABLE_FRAGMENT) && p_buffer_size + 8 > ENET_HOST_DEFAULT_MTU) {
|
||||
WARN_PRINT_ONCE(vformat("Sending %d bytes unrealiably which is above the MTU (%d), this will result in higher packet loss", p_buffer_size + 8, ENET_HOST_DEFAULT_MTU));
|
||||
if ((packet_flags & ENET_PACKET_FLAG_UNRELIABLE_FRAGMENT) && p_buffer_size > ENET_HOST_DEFAULT_MTU) {
|
||||
WARN_PRINT_ONCE(vformat("Sending %d bytes unrealiably which is above the MTU (%d), this will result in higher packet loss", p_buffer_size, ENET_HOST_DEFAULT_MTU));
|
||||
}
|
||||
#endif
|
||||
|
||||
ENetPacket *packet = enet_packet_create(nullptr, p_buffer_size + 8, packet_flags);
|
||||
encode_uint32(unique_id, &packet->data[0]); // Source ID
|
||||
encode_uint32(target_peer, &packet->data[4]); // Dest ID
|
||||
memcpy(&packet->data[8], p_buffer, p_buffer_size);
|
||||
ENetPacket *packet = enet_packet_create(nullptr, p_buffer_size, packet_flags);
|
||||
memcpy(&packet->data[0], p_buffer, p_buffer_size);
|
||||
|
||||
if (is_server()) {
|
||||
if (target_peer == 0) {
|
||||
@@ -548,16 +492,6 @@ void ENetMultiplayerPeer::set_refuse_new_connections(bool p_enabled) {
|
||||
MultiplayerPeer::set_refuse_new_connections(p_enabled);
|
||||
}
|
||||
|
||||
void ENetMultiplayerPeer::set_server_relay_enabled(bool p_enabled) {
|
||||
ERR_FAIL_COND_MSG(_is_active(), "Server relaying can't be toggled while the multiplayer instance is active.");
|
||||
|
||||
server_relay = p_enabled;
|
||||
}
|
||||
|
||||
bool ENetMultiplayerPeer::is_server_relay_enabled() const {
|
||||
return server_relay;
|
||||
}
|
||||
|
||||
Ref<ENetConnection> ENetMultiplayerPeer::get_host() const {
|
||||
ERR_FAIL_COND_V(!_is_active(), nullptr);
|
||||
ERR_FAIL_COND_V(active_mode == MODE_MESH, nullptr);
|
||||
@@ -577,70 +511,6 @@ void ENetMultiplayerPeer::_destroy_unused(ENetPacket *p_packet) {
|
||||
}
|
||||
}
|
||||
|
||||
void ENetMultiplayerPeer::_relay(int p_from, int p_to, enet_uint8 p_channel, ENetPacket *p_packet) {
|
||||
if (p_to == 0) {
|
||||
// Re-send to everyone but sender :|
|
||||
for (KeyValue<int, Ref<ENetPacketPeer>> &E : peers) {
|
||||
if (E.key == p_from) {
|
||||
continue;
|
||||
}
|
||||
|
||||
E.value->send(p_channel, p_packet);
|
||||
}
|
||||
} else if (p_to < 0) {
|
||||
// Re-send to everyone but excluded and sender.
|
||||
for (KeyValue<int, Ref<ENetPacketPeer>> &E : peers) {
|
||||
if (E.key == p_from || E.key == -p_to) { // Do not resend to self, also do not send to excluded
|
||||
continue;
|
||||
}
|
||||
|
||||
E.value->send(p_channel, p_packet);
|
||||
}
|
||||
} else {
|
||||
// To someone else, specifically
|
||||
ERR_FAIL_COND(!peers.has(p_to));
|
||||
ENetPacket *packet = enet_packet_create(p_packet->data, p_packet->dataLength, p_packet->flags);
|
||||
peers[p_to]->send(p_channel, packet);
|
||||
}
|
||||
}
|
||||
|
||||
void ENetMultiplayerPeer::_notify_peers(int p_id, bool p_connected) {
|
||||
if (p_connected) {
|
||||
ERR_FAIL_COND(!peers.has(p_id));
|
||||
// Someone connected, notify all the peers available.
|
||||
Ref<ENetPacketPeer> peer = peers[p_id];
|
||||
ENetPacket *packet = enet_packet_create(nullptr, 8, ENET_PACKET_FLAG_RELIABLE);
|
||||
encode_uint32(SYSMSG_ADD_PEER, &packet->data[0]);
|
||||
encode_uint32(p_id, &packet->data[4]);
|
||||
for (KeyValue<int, Ref<ENetPacketPeer>> &E : peers) {
|
||||
if (E.key == p_id) {
|
||||
continue;
|
||||
}
|
||||
// Send new peer to existing peer.
|
||||
E.value->send(SYSCH_CONFIG, packet);
|
||||
// Send existing peer to new peer.
|
||||
// This packet will be automatically destroyed by ENet after send.
|
||||
ENetPacket *packet2 = enet_packet_create(nullptr, 8, ENET_PACKET_FLAG_RELIABLE);
|
||||
encode_uint32(SYSMSG_ADD_PEER, &packet2->data[0]);
|
||||
encode_uint32(E.key, &packet2->data[4]);
|
||||
peer->send(SYSCH_CONFIG, packet2);
|
||||
}
|
||||
_destroy_unused(packet);
|
||||
} else {
|
||||
// Server just received a client disconnect and is in relay mode, notify everyone else.
|
||||
ENetPacket *packet = enet_packet_create(nullptr, 8, ENET_PACKET_FLAG_RELIABLE);
|
||||
encode_uint32(SYSMSG_REMOVE_PEER, &packet->data[0]);
|
||||
encode_uint32(p_id, &packet->data[4]);
|
||||
for (KeyValue<int, Ref<ENetPacketPeer>> &E : peers) {
|
||||
if (E.key == p_id) {
|
||||
continue;
|
||||
}
|
||||
E.value->send(SYSCH_CONFIG, packet);
|
||||
}
|
||||
_destroy_unused(packet);
|
||||
}
|
||||
}
|
||||
|
||||
void ENetMultiplayerPeer::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("create_server", "port", "max_clients", "max_channels", "in_bandwidth", "out_bandwidth"), &ENetMultiplayerPeer::create_server, DEFVAL(32), DEFVAL(0), DEFVAL(0), DEFVAL(0));
|
||||
ClassDB::bind_method(D_METHOD("create_client", "address", "port", "channel_count", "in_bandwidth", "out_bandwidth", "local_port"), &ENetMultiplayerPeer::create_client, DEFVAL(0), DEFVAL(0), DEFVAL(0), DEFVAL(0));
|
||||
@@ -649,12 +519,9 @@ void ENetMultiplayerPeer::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("close_connection", "wait_usec"), &ENetMultiplayerPeer::close_connection, DEFVAL(100));
|
||||
ClassDB::bind_method(D_METHOD("set_bind_ip", "ip"), &ENetMultiplayerPeer::set_bind_ip);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_server_relay_enabled", "enabled"), &ENetMultiplayerPeer::set_server_relay_enabled);
|
||||
ClassDB::bind_method(D_METHOD("is_server_relay_enabled"), &ENetMultiplayerPeer::is_server_relay_enabled);
|
||||
ClassDB::bind_method(D_METHOD("get_host"), &ENetMultiplayerPeer::get_host);
|
||||
ClassDB::bind_method(D_METHOD("get_peer", "id"), &ENetMultiplayerPeer::get_peer);
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "server_relay"), "set_server_relay_enabled", "is_server_relay_enabled");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "host", PROPERTY_HINT_RESOURCE_TYPE, "ENetConnection", PROPERTY_USAGE_NONE), "", "get_host");
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user