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[3.x] Allow reading shaders from .gdshader files

(cherry picked from commit 7dc2edc430)
This commit is contained in:
Aaron Franke
2021-06-29 01:13:05 -04:00
committed by Rémi Verschelde
parent 1856be7a0e
commit 752c1451db
6 changed files with 15 additions and 4 deletions

View File

@@ -520,7 +520,7 @@
<member name="editor/script_templates_search_path" type="String" setter="" getter="" default="&quot;res://script_templates&quot;">
Search path for project-specific script templates. Godot will search for script templates both in the editor-specific path and in this project-specific path.
</member>
<member name="editor/search_in_file_extensions" type="PoolStringArray" setter="" getter="" default="PoolStringArray( &quot;gd&quot;, &quot;shader&quot; )">
<member name="editor/search_in_file_extensions" type="PoolStringArray" setter="" getter="" default="PoolStringArray( &quot;gd&quot;, &quot;gdshader&quot;, &quot;shader&quot; )">
Text-based file extensions to include in the script editor's "Find in Files" feature. You can add e.g. [code]tscn[/code] if you wish to also parse your scene files, especially if you use built-in scripts which are serialized in the scene files.
</member>
<member name="gui/common/default_scroll_deadzone" type="int" setter="" getter="" default="0">