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[3.x] Allow reading shaders from .gdshader files
(cherry picked from commit 7dc2edc430)
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Rémi Verschelde
parent
1856be7a0e
commit
752c1451db
@@ -520,7 +520,7 @@
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<member name="editor/script_templates_search_path" type="String" setter="" getter="" default=""res://script_templates"">
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Search path for project-specific script templates. Godot will search for script templates both in the editor-specific path and in this project-specific path.
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</member>
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<member name="editor/search_in_file_extensions" type="PoolStringArray" setter="" getter="" default="PoolStringArray( "gd", "shader" )">
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<member name="editor/search_in_file_extensions" type="PoolStringArray" setter="" getter="" default="PoolStringArray( "gd", "gdshader", "shader" )">
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Text-based file extensions to include in the script editor's "Find in Files" feature. You can add e.g. [code]tscn[/code] if you wish to also parse your scene files, especially if you use built-in scripts which are serialized in the scene files.
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</member>
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<member name="gui/common/default_scroll_deadzone" type="int" setter="" getter="" default="0">
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