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Remove support for ARMv7 (32-bit) on iOS
All iOS devices since the iPhone 5S support ARMv8 (64-bit). The last iOS version supported on ARMv7 devices is 10.x, which is too old to run Godot 4.0 projects since the minimum supported iOS version is 11.0.
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2
.github/workflows/ios_builds.yml
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2
.github/workflows/ios_builds.yml
vendored
@@ -25,7 +25,7 @@ jobs:
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- name: Setup python and scons
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uses: ./.github/actions/godot-deps
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- name: Compilation (armv7)
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- name: Compilation (arm64v8)
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uses: ./.github/actions/godot-build
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with:
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sconsflags: ${{ env.SCONSFLAGS }}
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