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Updated gd_glue.cpp to work with the latest changes in the variant refactoring

Without this change the engine dont compile with the mono module enabled.
This commit is contained in:
Adrian Adeva
2020-11-10 11:13:54 +01:00
committed by GitHub
parent 32464e569f
commit 74f98de223

View File

@@ -55,7 +55,8 @@ MonoObject *godot_icall_GD_convert(MonoObject *p_what, int32_t p_type) {
Variant what = GDMonoMarshal::mono_object_to_variant(p_what);
const Variant *args[1] = { &what };
Callable::CallError ce;
Variant ret = Variant::construct(Variant::Type(p_type), args, 1, ce);
Variant ret;
Variant::construct(Variant::Type(p_type), ret, args, 1, ce);
ERR_FAIL_COND_V(ce.error != Callable::CallError::CALL_OK, nullptr);
return GDMonoMarshal::variant_to_mono_object(ret);
}