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mirror of https://github.com/godotengine/godot.git synced 2025-11-10 13:00:37 +00:00

Use InputMap actions consistently across all LineEdit's that filter an underlying Tree or ItemList.

- Instead of checking for Key::UP, Key::DOWN, Key::PAGEUP, Key::PAGEDOWN etc., we rather check for the action like 'ui_up' or 'ui_down'.
- Also use AcceptDialog's 'register_text_enter' functionality to consistently close a dialog when ENTER is pressed while the LineEdit has focus (instead of redirecting ENTER keys to e.g. the underlying Tree).
- Unify the LineEdit filter behavior for the SceneTreeDialog and corresponding usages
- Improve OK Button disablement (something should be selected)
This commit is contained in:
Marius Hanl
2024-08-31 19:23:34 +02:00
parent 61598c5c88
commit 74f64aaf98
23 changed files with 140 additions and 205 deletions

View File

@@ -230,7 +230,7 @@ class VisualShaderEditor : public ShaderEditor {
bool pending_update_preview = false;
bool shader_error = false;
Window *code_preview_window = nullptr;
AcceptDialog *code_preview_window = nullptr;
VBoxContainer *code_preview_vbox = nullptr;
CodeEdit *preview_text = nullptr;
Ref<CodeHighlighter> syntax_highlighter = nullptr;
@@ -576,9 +576,8 @@ class VisualShaderEditor : public ShaderEditor {
void _graph_gui_input(const Ref<InputEvent> &p_event);
void _member_filter_changed(const String &p_text);
void _sbox_input(const Ref<InputEvent> &p_ie);
void _sbox_input(const Ref<InputEvent> &p_event);
void _member_selected();
void _member_unselected();
void _member_create();
void _member_cancel();