You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-05 12:10:55 +00:00
Use InputMap actions consistently across all LineEdit's that filter an underlying Tree or ItemList.
- Instead of checking for Key::UP, Key::DOWN, Key::PAGEUP, Key::PAGEDOWN etc., we rather check for the action like 'ui_up' or 'ui_down'. - Also use AcceptDialog's 'register_text_enter' functionality to consistently close a dialog when ENTER is pressed while the LineEdit has focus (instead of redirecting ENTER keys to e.g. the underlying Tree). - Unify the LineEdit filter behavior for the SceneTreeDialog and corresponding usages - Improve OK Button disablement (something should be selected)
This commit is contained in:
@@ -131,7 +131,7 @@ class ScriptEditorQuickOpen : public ConfirmationDialog {
|
||||
|
||||
void _update_search();
|
||||
|
||||
void _sbox_input(const Ref<InputEvent> &p_ie);
|
||||
void _sbox_input(const Ref<InputEvent> &p_event);
|
||||
Vector<String> functions;
|
||||
|
||||
void _confirmed();
|
||||
|
||||
Reference in New Issue
Block a user