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Use InputMap actions consistently across all LineEdit's that filter an underlying Tree or ItemList.

- Instead of checking for Key::UP, Key::DOWN, Key::PAGEUP, Key::PAGEDOWN etc., we rather check for the action like 'ui_up' or 'ui_down'.
- Also use AcceptDialog's 'register_text_enter' functionality to consistently close a dialog when ENTER is pressed while the LineEdit has focus (instead of redirecting ENTER keys to e.g. the underlying Tree).
- Unify the LineEdit filter behavior for the SceneTreeDialog and corresponding usages
- Improve OK Button disablement (something should be selected)
This commit is contained in:
Marius Hanl
2024-08-31 19:23:34 +02:00
parent 61598c5c88
commit 74f64aaf98
23 changed files with 140 additions and 205 deletions

View File

@@ -425,26 +425,19 @@ void CreateDialog::_text_changed(const String &p_newtext) {
_update_search();
}
void CreateDialog::_sbox_input(const Ref<InputEvent> &p_ie) {
Ref<InputEventKey> k = p_ie;
if (k.is_valid() && k->is_pressed()) {
switch (k->get_keycode()) {
case Key::UP:
case Key::DOWN:
case Key::PAGEUP:
case Key::PAGEDOWN: {
search_options->gui_input(k);
search_box->accept_event();
} break;
case Key::SPACE: {
TreeItem *ti = search_options->get_selected();
if (ti) {
ti->set_collapsed(!ti->is_collapsed());
}
search_box->accept_event();
} break;
default:
break;
void CreateDialog::_sbox_input(const Ref<InputEvent> &p_event) {
// Redirect navigational key events to the tree.
Ref<InputEventKey> key = p_event;
if (key.is_valid()) {
if (key->is_action("ui_up", true) || key->is_action("ui_down", true) || key->is_action("ui_page_up") || key->is_action("ui_page_down")) {
search_options->gui_input(key);
search_box->accept_event();
} else if (key->is_action_pressed("ui_select", true)) {
TreeItem *ti = search_options->get_selected();
if (ti) {
ti->set_collapsed(!ti->is_collapsed());
}
search_box->accept_event();
}
}
}