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GDNative add new core types.
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@@ -159,7 +159,7 @@ void GDAPI godot_nativescript_register_property(void *p_gdnative_handle, const c
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E->get().properties.insert(p_path, property);
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}
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void GDAPI godot_nativescript_register_signal(void *p_gdnative_handle, const char *p_name, const godot_signal *p_signal) {
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void GDAPI godot_nativescript_register_signal(void *p_gdnative_handle, const char *p_name, const godot_nativescript_signal *p_signal) {
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String *s = (String *)p_gdnative_handle;
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Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
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@@ -171,7 +171,7 @@ void GDAPI godot_nativescript_register_signal(void *p_gdnative_handle, const cha
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for (int i = 0; i < p_signal->num_args; i++) {
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PropertyInfo info;
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godot_signal_argument arg = p_signal->args[i];
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godot_nativescript_signal_argument arg = p_signal->args[i];
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info.hint = (PropertyHint)arg.hint;
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info.hint_string = *(String *)&arg.hint_string;
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@@ -184,7 +184,7 @@ void GDAPI godot_nativescript_register_signal(void *p_gdnative_handle, const cha
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for (int i = 0; i < p_signal->num_default_args; i++) {
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Variant *v;
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godot_signal_argument attrib = p_signal->args[i];
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godot_nativescript_signal_argument attrib = p_signal->args[i];
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v = (Variant *)&attrib.default_value;
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