1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-13 13:31:48 +00:00

Improved VisualScriptEditor

This commit is contained in:
Daniel J. Ramirez
2017-09-14 00:45:00 -05:00
parent 4cc4f5cc5d
commit 74d028729f
7 changed files with 72 additions and 23 deletions

View File

@@ -208,8 +208,11 @@ void GraphNode::_notification(int p_what) {
Ref<Texture> close = get_icon("close");
Ref<Texture> resizer = get_icon("resizer");
int close_offset = get_constant("close_offset");
int close_h_offset = get_constant("close_h_offset");
Color close_color = get_color("close_color");
Ref<Font> title_font = get_font("title_font");
int title_offset = get_constant("title_offset");
int title_h_offset = get_constant("title_h_offset");
Color title_color = get_color("title_color");
Point2i icofs = -port->get_size() * 0.5;
int edgeofs = get_constant("port_offset");
@@ -236,10 +239,10 @@ void GraphNode::_notification(int p_what) {
if (show_close)
w -= close->get_width();
draw_string(title_font, Point2(sb->get_margin(MARGIN_LEFT), -title_font->get_height() + title_font->get_ascent() + title_offset), title, title_color, w);
draw_string(title_font, Point2(sb->get_margin(MARGIN_LEFT) + title_h_offset, -title_font->get_height() + title_font->get_ascent() + title_offset), title, title_color, w);
if (show_close) {
Vector2 cpos = Point2(w + sb->get_margin(MARGIN_LEFT), -close->get_height() + close_offset);
draw_texture(close, cpos);
Vector2 cpos = Point2(w + sb->get_margin(MARGIN_LEFT) + close_h_offset, -close->get_height() + close_offset);
draw_texture(close, cpos, close_color);
close_rect.position = cpos;
close_rect.size = close->get_size();
} else {