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[GDScript] Check string literals for Unicode direction control characters.
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@@ -795,6 +795,15 @@ GDScriptTokenizer::Token GDScriptTokenizer::string() {
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char32_t ch = _peek();
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if (ch == 0x200E || ch == 0x200F || (ch >= 0x202A && ch <= 0x202E) || (ch >= 0x2066 && ch <= 0x2069)) {
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Token error = make_error("Invisible text direction control character present in the string, escape it (\"\\u" + String::num_int64(ch, 16) + "\") to avoid confusion.");
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error.start_column = column;
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error.leftmost_column = error.start_column;
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error.end_column = column + 1;
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error.rightmost_column = error.end_column;
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push_error(error);
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}
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if (ch == '\\') {
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// Escape pattern.
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_advance();
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