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New particle system, mostly working, some small features missing.
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@@ -834,9 +834,9 @@ void GridMapEditor::edit(GridMap *p_gridmap) {
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//update grids
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indicator_mat.instance();
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indicator_mat->set_flag(FixedSpatialMaterial::FLAG_UNSHADED, true);
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indicator_mat->set_flag(FixedSpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
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indicator_mat->set_flag(FixedSpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
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indicator_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
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indicator_mat->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
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indicator_mat->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
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indicator_mat->set_albedo(Color(0.8, 0.5, 0.1));
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Vector<Vector3> grid_points[3];
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@@ -1309,9 +1309,9 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
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inner_mat.instance();
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inner_mat->set_albedo(Color(0.7, 0.7, 1.0, 0.3));
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inner_mat->set_flag(FixedSpatialMaterial::FLAG_ONTOP, true);
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inner_mat->set_flag(FixedSpatialMaterial::FLAG_UNSHADED, true);
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inner_mat->set_feature(FixedSpatialMaterial::FEATURE_TRANSPARENT, true);
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inner_mat->set_flag(SpatialMaterial::FLAG_ONTOP, true);
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inner_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
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inner_mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
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d[VS::ARRAY_VERTEX] = triangles;
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VisualServer::get_singleton()->mesh_add_surface_from_arrays(selection_mesh, VS::PRIMITIVE_TRIANGLES, d);
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@@ -1319,10 +1319,10 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
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outer_mat.instance();
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outer_mat->set_albedo(Color(0.7, 0.7, 1.0, 0.3));
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outer_mat->set_flag(FixedSpatialMaterial::FLAG_ONTOP, true);
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outer_mat->set_flag(FixedSpatialMaterial::FLAG_UNSHADED, true);
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outer_mat->set_flag(SpatialMaterial::FLAG_ONTOP, true);
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outer_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
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outer_mat->set_line_width(3.0);
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outer_mat->set_feature(FixedSpatialMaterial::FEATURE_TRANSPARENT, true);
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outer_mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
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d[VS::ARRAY_VERTEX] = lines;
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VisualServer::get_singleton()->mesh_add_surface_from_arrays(selection_mesh, VS::PRIMITIVE_LINES, d);
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