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New particle system, mostly working, some small features missing.

This commit is contained in:
Juan Linietsky
2017-04-06 23:36:37 -03:00
parent 25d09b92be
commit 74808ac4d9
76 changed files with 5509 additions and 1911 deletions

View File

@@ -834,9 +834,9 @@ void GridMapEditor::edit(GridMap *p_gridmap) {
//update grids
indicator_mat.instance();
indicator_mat->set_flag(FixedSpatialMaterial::FLAG_UNSHADED, true);
indicator_mat->set_flag(FixedSpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
indicator_mat->set_flag(FixedSpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
indicator_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
indicator_mat->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
indicator_mat->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
indicator_mat->set_albedo(Color(0.8, 0.5, 0.1));
Vector<Vector3> grid_points[3];
@@ -1309,9 +1309,9 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
inner_mat.instance();
inner_mat->set_albedo(Color(0.7, 0.7, 1.0, 0.3));
inner_mat->set_flag(FixedSpatialMaterial::FLAG_ONTOP, true);
inner_mat->set_flag(FixedSpatialMaterial::FLAG_UNSHADED, true);
inner_mat->set_feature(FixedSpatialMaterial::FEATURE_TRANSPARENT, true);
inner_mat->set_flag(SpatialMaterial::FLAG_ONTOP, true);
inner_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
inner_mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
d[VS::ARRAY_VERTEX] = triangles;
VisualServer::get_singleton()->mesh_add_surface_from_arrays(selection_mesh, VS::PRIMITIVE_TRIANGLES, d);
@@ -1319,10 +1319,10 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
outer_mat.instance();
outer_mat->set_albedo(Color(0.7, 0.7, 1.0, 0.3));
outer_mat->set_flag(FixedSpatialMaterial::FLAG_ONTOP, true);
outer_mat->set_flag(FixedSpatialMaterial::FLAG_UNSHADED, true);
outer_mat->set_flag(SpatialMaterial::FLAG_ONTOP, true);
outer_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
outer_mat->set_line_width(3.0);
outer_mat->set_feature(FixedSpatialMaterial::FEATURE_TRANSPARENT, true);
outer_mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
d[VS::ARRAY_VERTEX] = lines;
VisualServer::get_singleton()->mesh_add_surface_from_arrays(selection_mesh, VS::PRIMITIVE_LINES, d);