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New particle system, mostly working, some small features missing.
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@@ -58,7 +58,7 @@ void TileSetEditor::_import_scene(Node *scene, Ref<TileSet> p_library, bool p_me
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Sprite *mi = child->cast_to<Sprite>();
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Ref<Texture> texture = mi->get_texture();
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Ref<CanvasItemMaterial> material = mi->get_material();
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Ref<ShaderMaterial> material = mi->get_material();
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if (texture.is_null())
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continue;
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