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New particle system, mostly working, some small features missing.
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66
editor/plugins/curve_editor_plugin.h
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66
editor/plugins/curve_editor_plugin.h
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#ifndef CURVE_EDITOR_PLUGIN_H
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#define CURVE_EDITOR_PLUGIN_H
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#include "editor/editor_node.h"
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#include "editor/editor_plugin.h"
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class CurveTextureEdit : public Control {
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GDCLASS(CurveTextureEdit, Control);
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struct Point {
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float offset;
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float height;
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bool operator<(const Point &p_ponit) const {
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return offset < p_ponit.offset;
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}
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};
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bool grabbing;
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int grabbed;
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Vector<Point> points;
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float max, min;
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void _plot_curve(const Vector2 &p_a, const Vector2 &p_b, const Vector2 &p_c, const Vector2 &p_d);
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protected:
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void _gui_input(const InputEvent &p_event);
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void set_range(float p_min, float p_max);
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void set_points(const Vector<Vector2> &p_points);
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Vector<Vector2> get_points() const;
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virtual Size2 get_minimum_size() const;
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CurveTextureEdit();
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};
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class CurveTextureEditorPlugin : public EditorPlugin {
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GDCLASS(CurveTextureEditorPlugin, EditorPlugin);
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CurveTextureEdit *curve_editor;
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Ref<CurveTexture> curve_texture_ref;
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EditorNode *editor;
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ToolButton *curve_button;
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protected:
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static void _bind_methods();
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void _curve_changed();
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void _undo_redo_curve_texture(const PoolVector<Vector2> &points);
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void _curve_settings_changed();
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public:
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virtual String get_name() const { return "CurveTexture"; }
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bool has_main_screen() const { return false; }
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virtual void edit(Object *p_node);
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virtual bool handles(Object *p_node) const;
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virtual void make_visible(bool p_visible);
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CurveTextureEditorPlugin(EditorNode *p_node);
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~CurveTextureEditorPlugin();
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};
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#endif // CURVE_EDITOR_PLUGIN_H
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