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Replace most uses of Map by HashMap

* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
  (order matters) but use is discouraged.

There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
This commit is contained in:
reduz
2022-05-13 15:04:37 +02:00
committed by Rémi Verschelde
parent 396def9b66
commit 746dddc067
587 changed files with 3707 additions and 3538 deletions

View File

@@ -45,14 +45,14 @@ public:
};
struct IdentifierActions {
Map<StringName, Stage> entry_point_stages;
HashMap<StringName, Stage> entry_point_stages;
Map<StringName, Pair<int *, int>> render_mode_values;
Map<StringName, bool *> render_mode_flags;
Map<StringName, bool *> usage_flag_pointers;
Map<StringName, bool *> write_flag_pointers;
HashMap<StringName, Pair<int *, int>> render_mode_values;
HashMap<StringName, bool *> render_mode_flags;
HashMap<StringName, bool *> usage_flag_pointers;
HashMap<StringName, bool *> write_flag_pointers;
Map<StringName, ShaderLanguage::ShaderNode::Uniform> *uniforms;
HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> *uniforms;
};
struct GeneratedCode {
@@ -74,7 +74,7 @@ public:
String uniforms;
String stage_globals[STAGE_MAX];
Map<String, String> code;
HashMap<String, String> code;
bool uses_global_textures;
bool uses_fragment_time;
@@ -82,10 +82,10 @@ public:
};
struct DefaultIdentifierActions {
Map<StringName, String> renames;
Map<StringName, String> render_mode_defines;
Map<StringName, String> usage_defines;
Map<StringName, String> custom_samplers;
HashMap<StringName, String> renames;
HashMap<StringName, String> render_mode_defines;
HashMap<StringName, String> usage_defines;
HashMap<StringName, String> custom_samplers;
ShaderLanguage::TextureFilter default_filter;
ShaderLanguage::TextureRepeat default_repeat;
String sampler_array_name;
@@ -103,20 +103,20 @@ private:
String _get_sampler_name(ShaderLanguage::TextureFilter p_filter, ShaderLanguage::TextureRepeat p_repeat);
void _dump_function_deps(const ShaderLanguage::ShaderNode *p_node, const StringName &p_for_func, const Map<StringName, String> &p_func_code, String &r_to_add, Set<StringName> &added);
void _dump_function_deps(const ShaderLanguage::ShaderNode *p_node, const StringName &p_for_func, const HashMap<StringName, String> &p_func_code, String &r_to_add, RBSet<StringName> &added);
String _dump_node_code(const ShaderLanguage::Node *p_node, int p_level, GeneratedCode &r_gen_code, IdentifierActions &p_actions, const DefaultIdentifierActions &p_default_actions, bool p_assigning, bool p_scope = true);
const ShaderLanguage::ShaderNode *shader = nullptr;
const ShaderLanguage::FunctionNode *function = nullptr;
StringName current_func_name;
StringName time_name;
Set<StringName> texture_functions;
RBSet<StringName> texture_functions;
Set<StringName> used_name_defines;
Set<StringName> used_flag_pointers;
Set<StringName> used_rmode_defines;
Set<StringName> internal_functions;
Set<StringName> fragment_varyings;
RBSet<StringName> used_name_defines;
RBSet<StringName> used_flag_pointers;
RBSet<StringName> used_rmode_defines;
RBSet<StringName> internal_functions;
RBSet<StringName> fragment_varyings;
DefaultIdentifierActions actions;