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Replace most uses of Map by HashMap
* Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated!
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@@ -132,9 +132,9 @@ void SceneCacheInterface::process_confirm_path(int p_from, const uint8_t *p_pack
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PathSentCache *psc = path_send_cache.getptr(path);
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ERR_FAIL_COND_MSG(!psc, "Invalid packet received. Tries to confirm a path which was not found in cache.");
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Map<int, bool>::Element *E = psc->confirmed_peers.find(p_from);
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HashMap<int, bool>::Iterator E = psc->confirmed_peers.find(p_from);
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ERR_FAIL_COND_MSG(!E, "Invalid packet received. Source peer was not found in cache for the given path.");
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E->get() = true;
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E->value = true;
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}
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Error SceneCacheInterface::_send_confirm_path(Node *p_node, NodePath p_path, PathSentCache *psc, const List<int> &p_peers) {
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@@ -182,9 +182,9 @@ Error SceneCacheInterface::_send_confirm_path(Node *p_node, NodePath p_path, Pat
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bool SceneCacheInterface::is_cache_confirmed(NodePath p_path, int p_peer) {
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const PathSentCache *psc = path_send_cache.getptr(p_path);
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ERR_FAIL_COND_V(!psc, false);
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const Map<int, bool>::Element *F = psc->confirmed_peers.find(p_peer);
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HashMap<int, bool>::ConstIterator F = psc->confirmed_peers.find(p_peer);
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ERR_FAIL_COND_V(!F, false); // Should never happen.
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return F->get();
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return F->value;
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}
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bool SceneCacheInterface::send_object_cache(Object *p_obj, NodePath p_path, int p_peer_id, int &r_id) {
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@@ -205,16 +205,16 @@ bool SceneCacheInterface::send_object_cache(Object *p_obj, NodePath p_path, int
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if (p_peer_id > 0) {
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// Fast single peer check.
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Map<int, bool>::Element *F = psc->confirmed_peers.find(p_peer_id);
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HashMap<int, bool>::Iterator F = psc->confirmed_peers.find(p_peer_id);
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if (!F) {
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peers_to_add.push_back(p_peer_id); // Need to also be notified.
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has_all_peers = false;
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} else if (!F->get()) {
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} else if (!F->value) {
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has_all_peers = false;
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}
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} else {
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// Long and painful.
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for (const Set<int>::Element *E = multiplayer->get_connected_peers().front(); E; E = E->next()) {
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for (const RBSet<int>::Element *E = multiplayer->get_connected_peers().front(); E; E = E->next()) {
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if (p_peer_id < 0 && E->get() == -p_peer_id) {
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continue; // Continue, excluded.
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}
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@@ -222,11 +222,11 @@ bool SceneCacheInterface::send_object_cache(Object *p_obj, NodePath p_path, int
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continue; // Continue, not for this peer.
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}
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Map<int, bool>::Element *F = psc->confirmed_peers.find(E->get());
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HashMap<int, bool>::Iterator F = psc->confirmed_peers.find(E->get());
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if (!F) {
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peers_to_add.push_back(E->get()); // Need to also be notified.
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has_all_peers = false;
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} else if (!F->get()) {
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} else if (!F->value) {
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has_all_peers = false;
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}
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}
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@@ -242,13 +242,13 @@ bool SceneCacheInterface::send_object_cache(Object *p_obj, NodePath p_path, int
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Object *SceneCacheInterface::get_cached_object(int p_from, uint32_t p_cache_id) {
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Node *root_node = SceneTree::get_singleton()->get_root()->get_node(multiplayer->get_root_path());
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ERR_FAIL_COND_V(!root_node, nullptr);
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Map<int, PathGetCache>::Element *E = path_get_cache.find(p_from);
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HashMap<int, PathGetCache>::Iterator E = path_get_cache.find(p_from);
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ERR_FAIL_COND_V_MSG(!E, nullptr, vformat("No cache found for peer %d.", p_from));
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Map<int, PathGetCache::NodeInfo>::Element *F = E->get().nodes.find(p_cache_id);
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HashMap<int, PathGetCache::NodeInfo>::Iterator F = E->value.nodes.find(p_cache_id);
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ERR_FAIL_COND_V_MSG(!F, nullptr, vformat("ID %d not found in cache of peer %d.", p_cache_id, p_from));
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PathGetCache::NodeInfo *ni = &F->get();
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PathGetCache::NodeInfo *ni = &F->value;
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Node *node = root_node->get_node(ni->path);
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if (!node) {
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ERR_PRINT("Failed to get cached path: " + String(ni->path) + ".");
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