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mirror of https://github.com/godotengine/godot.git synced 2025-11-14 13:41:12 +00:00

Replace most uses of Map by HashMap

* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
  (order matters) but use is discouraged.

There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
This commit is contained in:
reduz
2022-05-13 15:04:37 +02:00
committed by Rémi Verschelde
parent 396def9b66
commit 746dddc067
587 changed files with 3707 additions and 3538 deletions

View File

@@ -102,7 +102,7 @@ void EditorExportPlatformIOS::get_export_options(List<ExportOption> *r_options)
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "plugins/" + found_plugins[i].name), false));
}
Set<String> plist_keys;
RBSet<String> plist_keys;
for (int i = 0; i < found_plugins.size(); i++) {
// Editable plugin plist values
@@ -1178,7 +1178,7 @@ Error EditorExportPlatformIOS::_export_ios_plugins(const Ref<EditorExportPreset>
Vector<String> added_embedded_dependenciy_names;
HashMap<String, String> plist_values;
Set<String> plugin_linker_flags;
RBSet<String> plugin_linker_flags;
Error err;
@@ -1350,7 +1350,7 @@ Error EditorExportPlatformIOS::_export_ios_plugins(const Ref<EditorExportPreset>
// Update Linker Flag Values
{
String result_linker_flags = " ";
for (Set<String>::Element *E = plugin_linker_flags.front(); E; E = E->next()) {
for (RBSet<String>::Element *E = plugin_linker_flags.front(); E; E = E->next()) {
const String &flag = E->get();
if (flag.length() == 0) {
@@ -1453,7 +1453,7 @@ Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_p
bool found_library = false;
const String project_file = "godot_ios.xcodeproj/project.pbxproj";
Set<String> files_to_parse;
RBSet<String> files_to_parse;
files_to_parse.insert("godot_ios/godot_ios-Info.plist");
files_to_parse.insert(project_file);
files_to_parse.insert("godot_ios/export_options.plist");