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Replace most uses of Map by HashMap
* Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated!
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@@ -113,7 +113,7 @@ public:
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private:
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Ref<MultiplayerPeer> multiplayer_peer;
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Set<int> connected_peers;
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RBSet<int> connected_peers;
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int remote_sender_id = 0;
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int remote_sender_override = 0;
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@@ -172,7 +172,7 @@ public:
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bool has_multiplayer_peer() const { return multiplayer_peer.is_valid(); }
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Vector<int> get_peer_ids() const;
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const Set<int> get_connected_peers() const { return connected_peers; }
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const RBSet<int> get_connected_peers() const { return connected_peers; }
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int get_remote_sender_id() const { return remote_sender_override ? remote_sender_override : remote_sender_id; }
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void set_remote_sender_override(int p_id) { remote_sender_override = p_id; }
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int get_unique_id() const;
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