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mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Replace most uses of Map by HashMap

* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
  (order matters) but use is discouraged.

There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
This commit is contained in:
reduz
2022-05-13 15:04:37 +02:00
committed by Rémi Verschelde
parent 396def9b66
commit 746dddc067
587 changed files with 3707 additions and 3538 deletions

View File

@@ -30,7 +30,7 @@
#include "quick_hull.h"
#include "core/templates/map.h"
#include "core/templates/rb_map.h"
uint32_t QuickHull::debug_stop_after = 0xFFFFFFFF;
@@ -52,7 +52,7 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry3D::MeshData &r_
Vector<bool> valid_points;
valid_points.resize(p_points.size());
Set<Vector3> valid_cache;
RBSet<Vector3> valid_cache;
for (int i = 0; i < p_points.size(); i++) {
Vector3 sp = p_points[i].snapped(Vector3(0.0001, 0.0001, 0.0001));
@@ -237,7 +237,7 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry3D::MeshData &r_
//find lit faces and lit edges
List<List<Face>::Element *> lit_faces; //lit face is a death sentence
Map<Edge, FaceConnect> lit_edges; //create this on the flight, should not be that bad for performance and simplifies code a lot
HashMap<Edge, FaceConnect, Edge> lit_edges; //create this on the flight, should not be that bad for performance and simplifies code a lot
for (List<Face>::Element *E = faces.front(); E; E = E->next()) {
if (E->get().plane.distance_to(v) > 0) {
@@ -248,15 +248,15 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry3D::MeshData &r_
uint32_t b = E->get().vertices[(i + 1) % 3];
Edge e(a, b);
Map<Edge, FaceConnect>::Element *F = lit_edges.find(e);
HashMap<Edge, FaceConnect, Edge>::Iterator F = lit_edges.find(e);
if (!F) {
F = lit_edges.insert(e, FaceConnect());
}
if (e.vertices[0] == a) {
//left
F->get().left = E;
F->value.left = E;
} else {
F->get().right = E;
F->value.right = E;
}
}
}
@@ -333,7 +333,7 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry3D::MeshData &r_
/* CREATE MESHDATA */
//make a map of edges again
Map<Edge, RetFaceConnect> ret_edges;
HashMap<Edge, RetFaceConnect, Edge> ret_edges;
List<Geometry3D::MeshData::Face> ret_faces;
for (const Face &E : faces) {
@@ -351,15 +351,15 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry3D::MeshData &r_
uint32_t b = E.vertices[(i + 1) % 3];
Edge e(a, b);
Map<Edge, RetFaceConnect>::Element *G = ret_edges.find(e);
HashMap<Edge, RetFaceConnect, Edge>::Iterator G = ret_edges.find(e);
if (!G) {
G = ret_edges.insert(e, RetFaceConnect());
}
if (e.vertices[0] == a) {
//left
G->get().left = F;
G->value.left = F;
} else {
G->get().right = F;
G->value.right = F;
}
}
}
@@ -374,10 +374,10 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry3D::MeshData &r_
int b = E->get().indices[(i + 1) % f.indices.size()];
Edge e(a, b);
Map<Edge, RetFaceConnect>::Element *F = ret_edges.find(e);
HashMap<Edge, RetFaceConnect, Edge>::Iterator F = ret_edges.find(e);
ERR_CONTINUE(!F);
List<Geometry3D::MeshData::Face>::Element *O = F->get().left == E ? F->get().right : F->get().left;
List<Geometry3D::MeshData::Face>::Element *O = F->value.left == E ? F->value.right : F->value.left;
ERR_CONTINUE(O == E);
ERR_CONTINUE(O == nullptr);
@@ -401,13 +401,13 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry3D::MeshData &r_
}
Edge e2(idx, idxn);
Map<Edge, RetFaceConnect>::Element *F2 = ret_edges.find(e2);
HashMap<Edge, RetFaceConnect, Edge>::Iterator F2 = ret_edges.find(e2);
ERR_CONTINUE(!F2);
//change faceconnect, point to this face instead
if (F2->get().left == O) {
F2->get().left = E;
} else if (F2->get().right == O) {
F2->get().right = E;
if (F2->value.left == O) {
F2->value.left = E;
} else if (F2->value.right == O) {
F2->value.right = E;
}
}
@@ -426,7 +426,7 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry3D::MeshData &r_
}
}
ret_edges.erase(F); //remove the edge
ret_edges.remove(F); //remove the edge
ret_faces.erase(O); //remove the face
}
}