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-Fix for multiple reflection probes causing issues.
-Fix for positional sound corruption to avoid making people deaf.
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@@ -1849,7 +1849,7 @@ void VisualServerScene::_render_scene(const Transform p_cam_transform, const Cam
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if (reflection_probe->reflection_dirty || VSG::scene_render->reflection_probe_instance_needs_redraw(reflection_probe->instance)) {
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if (!reflection_probe->update_list.in_list()) {
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reflection_probe->render_step = 0;
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reflection_probe_render_list.add(&reflection_probe->update_list);
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reflection_probe_render_list.add_last(&reflection_probe->update_list);
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}
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reflection_probe->reflection_dirty = false;
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