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Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.

This commit is contained in:
Dario
2023-12-19 14:57:56 -03:00
parent f317cc713a
commit 73eff10c76
74 changed files with 5723 additions and 5953 deletions

View File

@@ -36,7 +36,6 @@
#include "core/object/worker_thread_pool.h"
#include "core/version.h"
#include "renderer_compositor_rd.h"
#include "servers/rendering/renderer_rd/api_context_rd.h"
#include "servers/rendering/rendering_device.h"
#include "thirdparty/misc/smolv.h"
@@ -398,7 +397,7 @@ static const uint32_t cache_file_version = 3;
String ShaderRD::_get_cache_file_path(Version *p_version, int p_group) {
const String &sha1 = _version_get_sha1(p_version);
const String &api_safe_name = String(RD::get_singleton()->get_context()->get_api_name()).validate_filename().to_lower();
const String &api_safe_name = String(RD::get_singleton()->get_device_api_name()).validate_filename().to_lower();
const String &path = shader_cache_dir.path_join(name).path_join(group_sha256[p_group]).path_join(sha1) + "." + api_safe_name + ".cache";
return path;
}