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Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
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@@ -120,7 +120,6 @@ public:
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void initialize();
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void begin_frame(double frame_step);
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void prepare_for_blitting_render_targets();
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void blit_render_targets_to_screen(DisplayServer::WindowID p_screen, const BlitToScreen *p_render_targets, int p_amount);
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void end_viewport(bool p_swap_buffers) {}
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