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Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
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@@ -43,7 +43,7 @@
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#include "servers/rendering/rendering_device.h"
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#if defined(VULKAN_ENABLED)
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#include "vulkan_context_macos.h"
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#include "rendering_context_driver_vulkan_macos.h"
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#endif // VULKAN_ENABLED
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#endif // RD_ENABLED
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@@ -137,7 +137,7 @@ private:
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GLManagerANGLE_MacOS *gl_manager_angle = nullptr;
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#endif
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#if defined(RD_ENABLED)
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ApiContextRD *context_rd = nullptr;
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RenderingContextDriver *rendering_context = nullptr;
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RenderingDevice *rendering_device = nullptr;
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#endif
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String rendering_driver;
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