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Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.

This commit is contained in:
Dario
2023-12-19 14:57:56 -03:00
parent f317cc713a
commit 73eff10c76
74 changed files with 5723 additions and 5953 deletions

View File

@@ -43,7 +43,7 @@
#include "servers/rendering/rendering_device.h"
#if defined(VULKAN_ENABLED)
#include "vulkan_context_macos.h"
#include "rendering_context_driver_vulkan_macos.h"
#endif // VULKAN_ENABLED
#endif // RD_ENABLED
@@ -137,7 +137,7 @@ private:
GLManagerANGLE_MacOS *gl_manager_angle = nullptr;
#endif
#if defined(RD_ENABLED)
ApiContextRD *context_rd = nullptr;
RenderingContextDriver *rendering_context = nullptr;
RenderingDevice *rendering_device = nullptr;
#endif
String rendering_driver;