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Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
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@@ -39,7 +39,7 @@
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#include "servers/rendering/rendering_device.h"
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#ifdef VULKAN_ENABLED
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#include "wayland/vulkan_context_wayland.h"
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#include "wayland/rendering_context_driver_vulkan_wayland.h"
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#endif
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#endif //RD_ENABLED
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@@ -123,7 +123,7 @@ class DisplayServerWayland : public DisplayServer {
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String rendering_driver;
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#ifdef RD_ENABLED
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ApiContextRD *context_rd = nullptr;
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RenderingContextDriver *rendering_context = nullptr;
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RenderingDevice *rendering_device = nullptr;
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#endif
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