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Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
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@@ -28,7 +28,7 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "d3d12_context.h"
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#include "rendering_context_driver_d3d12.h"
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#if defined(__GNUC__) && !defined(__clang__)
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#pragma GCC diagnostic push
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