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Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.

This commit is contained in:
Dario
2023-12-19 14:57:56 -03:00
parent f317cc713a
commit 73eff10c76
74 changed files with 5723 additions and 5953 deletions

View File

@@ -1470,6 +1470,8 @@ ProjectSettings::ProjectSettings() {
GLOBAL_DEF_BASIC("gui/common/snap_controls_to_pixels", true);
GLOBAL_DEF_BASIC("gui/fonts/dynamic_fonts/use_oversampling", true);
GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/rendering_device/vsync/frame_queue_size", PROPERTY_HINT_RANGE, "2,3,1"), 2);
GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/rendering_device/vsync/swapchain_image_count", PROPERTY_HINT_RANGE, "2,4,1"), 3);
GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/rendering_device/staging_buffer/block_size_kb", PROPERTY_HINT_RANGE, "4,2048,1,or_greater"), 256);
GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/rendering_device/staging_buffer/max_size_mb", PROPERTY_HINT_RANGE, "1,1024,1,or_greater"), 128);
GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/rendering_device/staging_buffer/texture_upload_region_size_px", PROPERTY_HINT_RANGE, "1,256,1,or_greater"), 64);