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Generate scene ID for created built-in Resources
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@@ -251,7 +251,7 @@ void fog() {
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if (is_built_in) {
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Node *edited_scene = get_tree()->get_edited_scene_root();
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if (likely(edited_scene)) {
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shader->set_path(edited_scene->get_scene_file_path() + "::");
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shader->set_path(edited_scene->get_scene_file_path() + "::" + shader->generate_scene_unique_id());
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}
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} else {
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String lpath = ProjectSettings::get_singleton()->localize_path(file_path->get_text());
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