You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-07 12:30:27 +00:00
Remove unused headers in scene.
Co-authored-by: Thaddeus Crews <repiteo@outlook.com> Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
This commit is contained in:
@@ -36,7 +36,6 @@
|
||||
#include "servers/rendering/shader_types.h"
|
||||
#include "visual_shader_nodes.h"
|
||||
#include "visual_shader_particle_nodes.h"
|
||||
#include "visual_shader_sdf_nodes.h"
|
||||
|
||||
String make_unique_id(VisualShader::Type p_type, int p_id, const String &p_name) {
|
||||
static const char *typepf[VisualShader::TYPE_MAX] = { "vtx", "frg", "lgt", "start", "process", "collide", "start_custom", "process_custom", "sky", "fog" };
|
||||
|
||||
Reference in New Issue
Block a user