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Allow any floating-point value as a 3D rendering scale option

This allows for finer control over 3D rendering resolution.
Supersampling can also be performed by setting a 3D rendering
resolution above 1.0, which is useful for offline rendering or
for very high-end GPUs.
This commit is contained in:
Hugo Locurcio
2021-08-29 14:44:09 +02:00
parent a5a52233bc
commit 73c6e19acc
10 changed files with 43 additions and 103 deletions

View File

@@ -2269,12 +2269,6 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_CLUSTER_REFLECTION_PROBES);
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_OCCLUDERS);
BIND_ENUM_CONSTANT(VIEWPORT_SCALE_3D_DISABLED);
BIND_ENUM_CONSTANT(VIEWPORT_SCALE_3D_75_PERCENT);
BIND_ENUM_CONSTANT(VIEWPORT_SCALE_3D_50_PERCENT);
BIND_ENUM_CONSTANT(VIEWPORT_SCALE_3D_33_PERCENT);
BIND_ENUM_CONSTANT(VIEWPORT_SCALE_3D_25_PERCENT);
/* SKY API */
ClassDB::bind_method(D_METHOD("sky_create"), &RenderingServer::sky_create);
@@ -2817,11 +2811,11 @@ RenderingServer::RenderingServer() {
"rendering/vulkan/rendering/back_end",
PROPERTY_HINT_ENUM, "Forward Clustered (Supports Desktop Only),Forward Mobile (Supports Desktop and Mobile)"));
GLOBAL_DEF("rendering/3d/viewport/scale", 0);
GLOBAL_DEF("rendering/3d/viewport/scale", 1.0);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/3d/viewport/scale",
PropertyInfo(Variant::INT,
PropertyInfo(Variant::FLOAT,
"rendering/3d/viewport/scale",
PROPERTY_HINT_ENUM, "Disabled,75%,50%,33%,25%"));
PROPERTY_HINT_RANGE, "0.25,2.0,0.01"));
GLOBAL_DEF("rendering/shader_compiler/shader_cache/enabled", true);
GLOBAL_DEF("rendering/shader_compiler/shader_cache/compress", true);