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Allow any floating-point value as a 3D rendering scale option
This allows for finer control over 3D rendering resolution. Supersampling can also be performed by setting a 3D rendering resolution above 1.0, which is useful for offline rendering or for very high-end GPUs.
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@@ -2269,12 +2269,6 @@ void RenderingServer::_bind_methods() {
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BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_CLUSTER_REFLECTION_PROBES);
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BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_OCCLUDERS);
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BIND_ENUM_CONSTANT(VIEWPORT_SCALE_3D_DISABLED);
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BIND_ENUM_CONSTANT(VIEWPORT_SCALE_3D_75_PERCENT);
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BIND_ENUM_CONSTANT(VIEWPORT_SCALE_3D_50_PERCENT);
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BIND_ENUM_CONSTANT(VIEWPORT_SCALE_3D_33_PERCENT);
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BIND_ENUM_CONSTANT(VIEWPORT_SCALE_3D_25_PERCENT);
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/* SKY API */
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ClassDB::bind_method(D_METHOD("sky_create"), &RenderingServer::sky_create);
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@@ -2817,11 +2811,11 @@ RenderingServer::RenderingServer() {
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"rendering/vulkan/rendering/back_end",
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PROPERTY_HINT_ENUM, "Forward Clustered (Supports Desktop Only),Forward Mobile (Supports Desktop and Mobile)"));
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GLOBAL_DEF("rendering/3d/viewport/scale", 0);
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GLOBAL_DEF("rendering/3d/viewport/scale", 1.0);
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ProjectSettings::get_singleton()->set_custom_property_info("rendering/3d/viewport/scale",
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PropertyInfo(Variant::INT,
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PropertyInfo(Variant::FLOAT,
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"rendering/3d/viewport/scale",
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PROPERTY_HINT_ENUM, "Disabled,75%,50%,33%,25%"));
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PROPERTY_HINT_RANGE, "0.25,2.0,0.01"));
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GLOBAL_DEF("rendering/shader_compiler/shader_cache/enabled", true);
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GLOBAL_DEF("rendering/shader_compiler/shader_cache/compress", true);
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