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Redo the shader editor
* Shader editor is permanent (no longer transient). * Can edit multiple files at the same time. Likely fixes many usability issues (please lend me a hand Bugsquad team to identify them).
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@@ -493,23 +493,6 @@ public:
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VisualShaderEditor();
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};
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class VisualShaderEditorPlugin : public EditorPlugin {
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GDCLASS(VisualShaderEditorPlugin, EditorPlugin);
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VisualShaderEditor *visual_shader_editor = nullptr;
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Button *button = nullptr;
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public:
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virtual String get_name() const override { return "VisualShader"; }
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bool has_main_screen() const override { return false; }
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virtual void edit(Object *p_object) override;
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virtual bool handles(Object *p_object) const override;
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virtual void make_visible(bool p_visible) override;
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VisualShaderEditorPlugin();
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~VisualShaderEditorPlugin();
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};
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class VisualShaderNodePluginDefault : public VisualShaderNodePlugin {
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GDCLASS(VisualShaderNodePluginDefault, VisualShaderNodePlugin);
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