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Combine init_gi and init_sdfgi into a single init

This commit is contained in:
Bastiaan Olij
2021-03-11 14:35:05 +11:00
parent 52ab369d5f
commit 73b5eb2673
3 changed files with 9 additions and 16 deletions

View File

@@ -1100,8 +1100,6 @@ void RendererSceneGIRD::SDFGI::update_cascades() {
}
void RendererSceneGIRD::SDFGI::debug_draw(const CameraMatrix &p_projection, const Transform &p_transform, int p_width, int p_height, RID p_render_target, RID p_texture) {
// !BAS! Need to find a nicer way then adding width/height/renderbuffer/texture as parameters
if (!debug_uniform_set.is_valid() || !RD::get_singleton()->uniform_set_is_valid(debug_uniform_set)) {
Vector<RD::Uniform> uniforms;
{
@@ -2806,9 +2804,11 @@ RendererSceneGIRD::RendererSceneGIRD() {
RendererSceneGIRD::~RendererSceneGIRD() {
}
void RendererSceneGIRD::init_gi(RendererStorageRD *p_storage) {
void RendererSceneGIRD::init(RendererStorageRD *p_storage, RendererSceneSkyRD *p_sky) {
storage = p_storage;
/* GI */
{
//kinda complicated to compute the amount of slots, we try to use as many as we can
@@ -2861,9 +2861,9 @@ void RendererSceneGIRD::init_gi(RendererStorageRD *p_storage) {
giprobe_debug_shader_version_pipelines[i].setup(giprobe_debug_shader_version_shaders[i], RD::RENDER_PRIMITIVE_TRIANGLES, rs, RD::PipelineMultisampleState(), ds, RD::PipelineColorBlendState::create_disabled(), 0);
}
}
}
void RendererSceneGIRD::init_sdfgi(RendererSceneSkyRD *p_sky) {
/* SDGFI */
{
Vector<String> preprocess_modes;
preprocess_modes.push_back("\n#define MODE_SCROLL\n");