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Cleanup relationship line coding after 5f079e2
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@@ -549,32 +549,28 @@ void SceneTreeEditor::_cell_multi_selected(Object *p_object, int p_cell, bool p_
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void SceneTreeEditor::_notification(int p_what) {
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if (p_what == NOTIFICATION_ENTER_TREE) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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get_tree()->connect("tree_changed", this, "_tree_changed");
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get_tree()->connect("node_removed", this, "_node_removed");
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get_tree()->connect("node_configuration_warning_changed", this, "_warning_changed");
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get_tree()->connect("tree_changed", this, "_tree_changed");
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get_tree()->connect("node_removed", this, "_node_removed");
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get_tree()->connect("node_configuration_warning_changed", this, "_warning_changed");
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tree->connect("item_collapsed", this, "_cell_collapsed");
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tree->connect("item_collapsed", this, "_cell_collapsed");
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EditorSettings::get_singleton()->connect("settings_changed", this, "_editor_settings_changed");
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_editor_settings_changed();
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_update_tree();
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} break;
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case NOTIFICATION_EXIT_TREE: {
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//get_scene()->connect("tree_changed",this,"_tree_changed",Vector<Variant>(),CONNECT_DEFERRED);
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//get_scene()->connect("node_removed",this,"_node_removed",Vector<Variant>(),CONNECT_DEFERRED);
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_update_tree();
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}
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if (p_what == NOTIFICATION_EXIT_TREE) {
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get_tree()->disconnect("tree_changed", this, "_tree_changed");
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get_tree()->disconnect("node_removed", this, "_node_removed");
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tree->disconnect("item_collapsed", this, "_cell_collapsed");
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get_tree()->disconnect("node_configuration_warning_changed", this, "_warning_changed");
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} break;
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case NOTIFICATION_THEME_CHANGED: {
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get_tree()->disconnect("tree_changed", this, "_tree_changed");
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get_tree()->disconnect("node_removed", this, "_node_removed");
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tree->disconnect("item_collapsed", this, "_cell_collapsed");
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get_tree()->disconnect("node_configuration_warning_changed", this, "_warning_changed");
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EditorSettings::get_singleton()->disconnect("settings_changed", this, "_editor_settings_changed");
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}
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if (p_what == NOTIFICATION_THEME_CHANGED) {
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_update_tree();
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_update_tree();
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} break;
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}
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}
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@@ -978,9 +974,6 @@ void SceneTreeEditor::_warning_changed(Node *p_for_node) {
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update_timer->start();
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}
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void SceneTreeEditor::_editor_settings_changed() {
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}
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void SceneTreeEditor::_bind_methods() {
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ClassDB::bind_method("_tree_changed", &SceneTreeEditor::_tree_changed);
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@@ -1001,8 +994,6 @@ void SceneTreeEditor::_bind_methods() {
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ClassDB::bind_method("_node_script_changed", &SceneTreeEditor::_node_script_changed);
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ClassDB::bind_method("_node_visibility_changed", &SceneTreeEditor::_node_visibility_changed);
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ClassDB::bind_method("_editor_settings_changed", &SceneTreeEditor::_editor_settings_changed);
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ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &SceneTreeEditor::get_drag_data_fw);
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ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &SceneTreeEditor::can_drop_data_fw);
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ClassDB::bind_method(D_METHOD("drop_data_fw"), &SceneTreeEditor::drop_data_fw);
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