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mirror of https://github.com/godotengine/godot.git synced 2025-11-10 13:00:37 +00:00

Remove redundant semicolons from Kotlin/gradle files

This commit is contained in:
melquiadess
2024-04-01 21:46:46 +01:00
parent 29b3d9e9e5
commit 73908bbce2
6 changed files with 13 additions and 13 deletions

View File

@@ -118,7 +118,7 @@ android {
case "dev":
default:
sconsTarget += "_debug"
break;
break
}
}

View File

@@ -150,7 +150,7 @@ class Godot(private val context: Context) : SensorEventListener {
private var useApkExpansion = false
private var useImmersive = false
private var useDebugOpengl = false
private var darkMode = false;
private var darkMode = false
private var containerLayout: FrameLayout? = null
var renderView: GodotRenderView? = null
@@ -290,7 +290,7 @@ class Godot(private val context: Context) : SensorEventListener {
initializationStarted = false
throw e
} finally {
endBenchmarkMeasure("Startup", "Godot::onCreate");
endBenchmarkMeasure("Startup", "Godot::onCreate")
}
}
@@ -613,7 +613,7 @@ class Godot(private val context: Context) : SensorEventListener {
// These properties are defined after Godot setup completion, so we retrieve them here.
val longPressEnabled = java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/pointing/android/enable_long_press_as_right_click"))
val panScaleEnabled = java.lang.Boolean.parseBoolean(GodotLib.getGlobal("input_devices/pointing/android/enable_pan_and_scale_gestures"))
val rotaryInputAxis = java.lang.Integer.parseInt(GodotLib.getGlobal("input_devices/pointing/android/rotary_input_scroll_axis"));
val rotaryInputAxis = java.lang.Integer.parseInt(GodotLib.getGlobal("input_devices/pointing/android/rotary_input_scroll_axis"))
runOnUiThread {
renderView?.inputHandler?.apply {

View File

@@ -142,7 +142,7 @@ internal class VkThread(private val vkSurfaceView: VkSurfaceView, private val vk
fun onSurfaceChanged(width: Int, height: Int) {
lock.withLock {
hasSurface = true
surfaceChanged = true;
surfaceChanged = true
this.width = width
this.height = height
@@ -179,7 +179,7 @@ internal class VkThread(private val vkSurfaceView: VkSurfaceView, private val vk
// blocking the thread lifecycle by holding onto the lock.
if (eventQueue.isNotEmpty()) {
event = eventQueue.removeAt(0)
break;
break
}
if (readyToDraw) {
@@ -199,7 +199,7 @@ internal class VkThread(private val vkSurfaceView: VkSurfaceView, private val vk
}
// Break out of the loop so drawing can occur without holding onto the lock.
break;
break
} else if (rendererResumed) {
// If we aren't ready to draw but are resumed, that means we either lost a surface
// or the app was paused.